FD100000 04xxxxxx	offset to palette
FD500000 04xxxxxx	offset to image proper
paletted image type calls:

I images (4bit intensity)
FD900000 04xxxxxx	offset to image

IA images (4bit intense, 4bit alpha)
FD700000 04xxxxxx	offset to image

-----------
when generating images:
IA	Verdana Bold 13 pt.	hint, force auto-hint, antialias
	generate a path, then stroke it
	stroke line: 3.0px solid; round cap, round join, miter limit 10.0, antialias

I	Verdana Bold 14pt.	hint, force auto-hint, antialias
-----------
raw text buffer (ram) 80142000+
copied from 8003CE20
-----------
pointer correction tables are files that cite offsets within another file.
They switch the 8088xxxx pointers into proper pointers in rdram
it is necessary to do so, since they technically can appear at any point in rdram
How often +that+ occurs is anyone's guess

pointer correction table format:
0x0	4	offset to data tables; added to 8x type pointer entries
0x4	4	size of data table; added to Cx type pointers in addition to above offset
0x8	4	size of resource table - follows data table
0xC	4	size of memory allocated after binary data, I think...
0x10	4	number of entries
0x14	variable	start of entry list; 0x4 each

entry format:
0x0	1	type of entry
	44	JAL within file
	45	upper half of pointer, ie. LUI AT,8088
	46	lower half of pointer, ie. ADDIU	AT,AT,A000
	82	pointer; add offset from table to that of command
	C2	pointer to data; like 82 but add 0x4 offset as well
0x1	3	offset to target within file

last word of file:
4	total size of this file
	
-----------
Some binaries hold seemingly aggregate images. (multiple in-line images, same palette)

EOF	FBC870
-------
C-FBC850	FBC870

-------
...
-------
C-FBBAE0	FBBB70

-------
FBBA90
FBBA40

-------
C-FBB9B0	FBBA40

-------
...
-------
C-FBB5A0	FBB620

-------
FBB550
FBB4D0

-------
C-FBB440	FBB4D0

-------
FBB410
FBB390
FBB340
FBB2F0
FBB270
FBB220
FBB190

-------
C-FBA9A0	FBB190

-------
FB3590	map images	[20 740]
data itself is sized to 32x32, but images are physically smaller
all are ci16,4-bit index
palettes are in m_map_ovl.c  values for palettes are:

0000 8761 3D0F A529 94A5 7BDF 6B5B 739D
45D1 6319 4E0B B5FF 5695 FFFF 6C6B 7D3F

0000 8761 3D0F 9295 CE1B C39D 6B5B 632B
E721 6319 4E0B FFFF AA95 B5FF 6C6B 7D3F

note: ╧ indicates a cliff, high part upward
ROM	 x  y	pal#	
	20 20	#1	cliff ╧
	20 20	#1	cliff ╧ river ║ (upper)
	20 20	#1	cliff ╧ ramp
	20 20	#1	cliff ╝
	20 20	#1	cliff ╝ river ║
	20 20	#1	cliff ╢ river ║
	20 20	#1	cliff ╒ river | (lower)
	20 20	#1	cliff ╗ river ║
	20 20	#1	cliff ├
	20 20	#1	cliff ├ river |
	20 20	#1	cliff ├ ramp
	20 20	#1	cliff ╘
	20 20	#1	cliff ╘ river |
	20 20	#1	open field
	20 20	#1	river |
	20 20	#1	river | bridge
	20 20	#1	river ─ (top)
	20 20	#1	river └
	20 20	#1	river ┐
	20 20	#1	river ┘
	20 20	#1	river ┌
	20 20	#1	cliff ╒
	20 20	#1	cliff ╗
	20 20	#1	cliff ╢
	20 20	#1	river ┌ bridge (top)
	20 20	#1	cliff ╧ river ═ (upper)
	20 20	#1	cliff ╝ river ═
	20 20	#1	cliff ╢ river ═
	20 20	#1	cliff ╒ river ─
	20 20	#1	cliff ╗ river ─
	20 20	#1	cliff ├ river ─
	20 20	#1	cliff ╘ river ─
	20 20	#1	cliff ╝ ramp (lower)
	20 20	#1	cliff ╢ ramp
	20 20	#1	cliff ╒ ramp
	20 20	#1	cliff ╗ ramp
	20 20	#1	cliff ╘ ramp
	20 20	#1	river ─ bridge
	20 20	#1	river └ bridge
	20 20	#1	river ┐ bridge
	20 20	#1	river ┘ bridge
	20 20	#1	lake |
	20 20	#1	lake ─
	20 20	#1	lake └
	20 20	#1	lake ┐
	20 20	#1	lake ┘
	20 20	#1	lake ┌
	20 20	#2	train station
	20 20	#2	river | rails
	20 20	#2	dump
	20 20	#2	Nook's shop
	20 20	#2	post office
	20 20	#2	shrine
	20 20	#2	cluster of player homes
	20 20	#2	police HQ
	20 20	#2	coastline river |
	20 20	#2	coastline
	20 20	#2	coastline river | bridge	

-------
C-FB3470	FB3590

-------
...
-------
C-FACBE0	FACF40

-------
FACA60
FAC8E0
FAC760
FAC5E0
FAC460

-------
C-FAB0E0	FAC460

-------
C-FA9B90	FAB0E0

-------
C-FA88E0	FA9B90

-------
Fish:
F9D170	20 20
F9CB10	20 20
F9C4B0	20 20
F9BD50	30 20
F9B5F0	30 20
F9AE90	30 20
F9A730	30 20
F99FD0	30 20
F99A78	20 10	tin can
F99940

-------
C-F99030

-------
40x80 wallpapers
F98010	----	
F96FF0	----	
F95FD0	----	
F94FB0	----	
F93F90	273F	
F92F70	273E	
F91F50	273D	
F90F30	273C	
F8FF10	273B	
F8EEF0	273A	
F8DED0	2739	
F8CEB0	2738	
F8BE90	2737	
F8AE70	2736	
F89E50	2735	
F88E30	2734	
F87E10	2733	
F86DF0	2732	
F85DD0	2731	
F84DB0	2730	
F83D90	272F	
F82D70	272E	
F81D50	272D	
F80D30	272C	
F7FD10	272B	
F7ECF0	272A	
F7DCD0	2729	
F7CCB0	2728	
F7BC90	2727	
F7AC70	2726	
F79C50	2725	
F78C30	2724	
F77C10	2723	
F76BF0	2722	
F75BD0	2721	
F74BB0	2720	
F73B90	271F	
F72B70	271E	
F71B50	271D	
F70B30	271C	
F6FB10	271B	
F6EAF0	271A	
F6DAD0	2719	
F6CAB0	2718	
F6BA90	2717	
F6AA70	2716	
F69A50	2715	
F68A30	2714	
F67A10	2713	
F669F0	2712	
F659D0	2711	
F649B0	2710	
F63990	270F	
F62970	270E	
F61950	270D	
F60930	270C	
F5F910	270B	
F5E8F0	270A	
F5D8D0	2709	
F5C8B0	2708	
F5B890	2707	
F5A870	2706	
F59850	2705	
F58830	2704	
F57810	2703	
F567F0	2702	
F557D0	2701	
F547B0	2700	

40x100 carpets
F52790	----	
F50770	----	
F4E750	----	
F4C730	----	
F4A710	263F	
F486F0	263E	
F466D0	263D	
F446B0	263C	
F42690	263B	
F40670	263A	
F3E650	2639	
F3C630	2638	
F3A610	2637	
F385F0	2636	
F365D0	2635	
F345B0	2634	
F32590	2633	
F30570	2632	
F2E550	2631	
F2C530	2630	
F2A510	262F	
F284F0	262E	
F264D0	262D	
F244B0	262C	
F22490	262B	
F20470	262A	
F1E450	2629	
F1C430	2628	
F1A410	2627	
F183F0	2626	
F163D0	2625	
F143B0	2624	
F12390	2623	
F10370	2622	
F0E350	2621	
F0C330	2620	
F0A310	261F	
F082F0	261E	
F062D0	261D	
F042B0	261C	
F02290	261B	
F00270	261A	
EFE250	2619	
EFC230	2618	
EFA210	2617	
EF81F0	2616	
EF61D0	2615	
EF41B0	2614	
EF2190	2613	
EF0170	2612	
EEE150	2611	
EEC130	2610	
EEA110	260F	
EE80F0	260E	
EE60D0	260D	
EE40B0	260C	Fruit Rug
EE2090	260B	8-Tatami
EE0070	260A	16-Tatami
EDE050	2609	
EDC030	2608	
EDA010	2607	
ED7FF0	2606	
ED5FD0	2605	
ED3FB0	2604	
ED1F90	2603	
ECFF70	2602	
ECDF50	2601	
ECBF30	2600	


-------
C-ECB890	ECBF30

-------
...
-------
C-E10BE0	agregate images

-------
...
-------
C-DB0920	DB0EC0

-------
D99C90:
	DAB5C0:	called after the inventory
	11AD8		IA	

-------
C-D98590	inventory item resources
1	0x100	20 20	apple
2	0x420	20 20	axe
3	0x740	20 20	notepad
4	0xA60	20 20	rolled carpet
5	0xD80	20 20	blue fish
6	0x10A0	20 20	roll of yellow fabric
7	0x13C0	20 20	carry-out bag
8	0x16E0	20 20	daikon
9	0x1A00	20 20	red sort of button mushroom
10	0x1D20	20 20	yellow eighth note
11	0x2040	20 20	small potted sprout
12	0x2360	20 20	bug-catching net
13	0x2680	20 20	orange
14	0x29A0	20 20	sugared plum (mmm...)
15	0x2CC0	20 20	fishing rod
16	0x2FE0	20 20	seed packet
17	0x3300	20 20	shovel
18	0x36B0	20 20	sold out ("uri" and some stuff I can't quite make out)
19	0x39D0	20 20	umbrella (folded)
20	0x3CF0	20 20	roll of green and orange gift wrap

-------
C-D98370	autumn leaves
	palette for #1 and 2 assumed identical to #3.  seems to work
1	0x128	10 10	ginko leaf
2	0x258	10 10	maple or sycamore leaf
3	0x388	10 10	ovular leaf; can't remember the name of this one either

-------
C-D981D0	0xF8	10 10	heart

-------
C-D980D0	0xF0	10 10	snowball

-------
C-D97EE0	D980D0

-------
D82F60

-------
C-D825F0	D82F60

-------
D7E2C0

-------
C-D7DC50	D7E2C0

-------
...
-------
C-D6A430	D6A550

-------
D68E60	

-------
C-D68290	D68E60

-------
...
-------
C-D65270	D65C30

-------
D64410

-------
D608D0

-------
D5E330
	+0	vertex tables
	+EC0	display lists
	+1360	palette	16bit 16ci
	+1380	palette	16bit 16ci
	+13A0	images	16ci
	+25A0	data
	+25AC	pointer to display list

-------
D5E070	
	+0	vertex tables
	+1C0	display lists
	+2B8	pointers to display lists

-------
C-D5C5E0

-------
...
-------
C-CCDB00

-------
C-CCD260

-------
C-CCC4C0

-------
C-CCBE40	rain?
1	0x5F8	10 10	fuzzy block
2	0x678	20 20	bubble or orb
3	0xE78	unknown size and format.  could be YUV.  maybe a palette for a previous image?

-------
C-CCBB10	snow?
1	0x6A8	20 20	snow
2	0x8A8	unknown size and format.  could be YUV.  maybe a palette for a previous image?

-------
C-CCBAB0

-------
C-CCBA90

-------
C-CCBA70

-------
C-CCBA10

-------
C-CCB9F0

-------
C-CCB9D0

-------
C-CCB970

-------
C-CCB8D0

-------
C-CCB820

-------
C-CCB6E0

-------
C-CCB6B0

-------
C-CCB3A0

-------
C-CCB2D0

-------
C-CCAEA0

-------
C-CCAC40

-------
C-CCAB70

-------
C-CCAAC0	CCAB70

-------
C-CCA4C0	tied to map
	could be image...  each entry appears to be 0x6 in size

-------
C-CC6F20

-------
C-CC51F0

-------
C-CBC9D0-CC51F0

-------
CBB730	uncompressed


-------
C-CBB4C0	CBB730

-------
CB1B70	uncompressed display stuff	0x9950

-------
C-CB1AD0	CB1B70

-------
C-CB0100	title screen!	0x19CC	(finkheavy 56.0 pt)
1	0x108	80 40	I	half of large text bubble
2	0x1110	40 50	IA	Press Start Button! ©2001 Nintendo
	0x2510	10 10	I	TM
//76x76; 96x80
//display list:	2590
3	0x26F0	30 30	IA	ぶ	(3rd)
4	0x2B70	20 20	I	shaded background
//76x76; 64x68
//display list:	2F70
5	0x30D0	30 30	IA	ど	(1st)
6	0x3550	20 20	I	shaded background
//90x104; 128x96
//display list:	3950
7	0x3AB0	40 30	IA	森	(6th)
8	0x40B0	20 20	I	shaded background
//58x58; 64x64
//display list:	44B0
9	0x4610	20 20	IA	の	(5th)
10	0x4810	20 20	I	shaded background
//76x76; 96x64
//display list:	4C10
11	0x4D70	30 20	IA	っ	(4th)
12	0x5070	20 20	I	shaded background
//76x76; 64x96
//display list:	5470
13	0x55D0	20 30	IA	う	(2nd)
14	0x58D0	20 20	I	shaded background

-30x30 4bit IA
F5 70 00 00 07 0D 83 60 	//0x7 (60)/2 = width?
E6 00 00 00 00 00 00 00 
F3 00 00 00 07 23 F2 AB 
E7 00 00 00 00 00 00 00 
F5 60 06 00 00 FD 83 60 	//0x2 (0600)/2 = width?	0x7=60/2=height?
F2 00 00 00 00 0B C0 BC 

-------
C-CA3D20	CA4190

-------
C-CA3860	yellow flower umbrella (folded)
1	0x5E8	10 40	0x5C8	darker yellows
2	0x7E8	10 40	0x5C8	brighter yellows
3	0x9E8	20 20	0x5C8	handle

-------
C-CA33C0

-------
C-CA2E00

-------
C-CA2020

-------
C-CA1B30

-------
C-CA1820

-------
C-CA1550	

------
C963B0:	010F4000-010FF1A0	item list
	0xB1A0	each entry is 0xA long - 0000 between subsections
0x0	8	'padding' accounting for compression header
0x8		C963B8	20xx items	stationary
0x288		C96638	21xx items	bags of bells
0x2B0		C96660	22xx items	handheld items (tools, parasols, etc)
0x418		C967C8	23xx items	fish
0x558		C96908	24xx items	clothes
0xF50		C97300	25xx items	shells, and other assorted small items
0x107C		C9742C	26xx items	carpets
0x12FC		C976AC	27xx items	wallpaper
0x157C		C9792C	28xx items	fruit
0x15C4		C97974	29xx items	plants
0x1628		C979D8	2Axx items	music
0x1850		C97C00	2Bxx items	garbage
0x185C		C97C0C	2Cxx items	raffle tickets
0x1C1C		C97FCC	2Dxx items	insects
0x1D5C		C9810C	2Exx items	gift bags
0x1D70		C98120	2Fxx items	turnips
0x1D98		C98148	1xxx items	furniture
			17AC	1BA7	Clothes
			1BA8	1C27	Insects
			1CA8	1D27	parasols (2204+)
			1D28	1D43	ファミコン (Famicom) games
			1DDC	1E0B	Chess Pieces
			1E3C	1E9F	Fossils
			

-------
C-C95F80	C963B0

------
...
-------
C-C19CD0	C1AE80

------

BC7940
BC7860
BBF890
BBF360	actor names!	0x6 each (will force larger)
BBEE40	npc responses
	0x0	2	default clothes
	0x2	2	catchphrase: string_txt ID
	0x4	2	
BBE770

-------
C-BBE3F0	BBE770

-------
BBE270
BB41A0
BB3EB0

------
B40088	u-???	100 10	I	©2001 Nintendo

B3F308	u-400	40 20	I(16bit...)	lillypad

B3F108	u-200	20 20	I(16bit...)	drop of water or seed	

B3DF98	u-180		?	unknown

B3DB98	u-400		?	unknown

B3D398	u-800	80 20	I(16bit...)	maybe another streamer or just random tiles

B3CB98	u-800	80 20	I(16bit...)	kabuto streamer	

B3B488	u-80	10 10	I	shaded square.  lower left 0, upper left 1

B3B088	u-400	40 20	I(16bit???)	random sort of tile

B3AC88	u-400	40 20	I(16bit???)	nothing

B3A488	u-800	40 20	IA(16bit???)	unidentifiable

B39C88	u-800	80 20	I	wavy thing

B38C20	u-800	40 20	IA	funny button images or something

B380E8	u-800

B378E8	u-800
--------

B1EA30
B1E750
B1D360
B1D190
B1D060
B1CCF0	

-------
C-B193A0	B1CCF0

-------
C-B15D00	B193A0

-------
C-B123B0	B15D00

-------
C-B0EB50	B123B0

-------
C-B0D8C0	B0EB50

-------
C-B0C4D0	B0D8C0
--------
data  	table	contains...
9C11C0	AE5BD0	message_data	main text bank
AF1380	AF1E60	select_data	general responses to questions
AF25A0	AFAB70	mail_data	message board messages
AFB400	AFBFF0	super_data	mail
AFC880	AFDC60	ps_data	
AFE4F0	B002F0	string	1546
B01B60	B0A680	maila
B04250	B0AC90	mailb
B07F40	B0B2A0	mailc
B093C0	B0B8B0	psz
B09C30	B0BEC0	superz

-------
9BAEE0	font table	each char 12x16, stored one line of 16 at a time.
	9BAEE0	0x90	8x12, 8bit i	arrow
	9BAF70	0x90	8x12, 8bit i	cursor bar
	9BB000	font
	9BB008		""
	9BB608		""
	9BBC08		" !"**%&'()~*,-.*"
	9BC208		"0123456789:*<=>?"
	9BC808		"@ABCDEFGHIJKLMNO"
	9BCE08		"PQRSTUVWXYZ****_"
	9BD408		"*abcdefghijklmno"
	9BDA08		"pqrstuvwxyz**** "
	9BE008		""
	9BE608		""
	9BEC08		""
	9BF208		""
	9BF808		""
	9BFE08		""
	9C0408		""
	9C0A08		""
	9C1008
	
	

-------
C-9B92B0

--------
980AB0	beginning of faces and expressions (img, then palette)

97CDD0	mailbox
1	0x470	10 40	0x450	wood post and red mount
2	0x670	20 10	0x450	left of open mailbox
3	0x770	20 10	0x450	right of open mailbox
	0x870	point and display lists
4	0x11C0	10 40	0x11A0	red box on tan round
5	0x13C0	10 60	0x11A0	red cap on white post?
6	0x16C0	10 20	0x11A0	white trapezoid on red
	0x2028	point and display lists
7	0x27C8	10 40	0x27A8	something blue and gold
	0x3100	point and display lists
8	0x37D0	10 20	0x37B0	interior of box?
9	0x38D0	10 40	0x37B0	red/wood/base
10	0x3AD0	10 10	0x37B0	left of mailbox surface
11	0x3B50	10 10	0x37B0	mailbox surface
12	0x3BD0	10 20	0x37B0	shadow inside of mailbox
--------
97CD60	image	1C 4	CI maybe?
--------
...
--------
928F40	begin decompressed data

-------
C-926840	catalog resources
1	0x4B8	10 10	I	star
2	0x7B8	10 10	IA	C-left button
3	0x8B8	10 10	IA	C-right button
4	0x9B8	40 10	IA	はじめ	hajime	start
5	0xDB8	40 10	IA	さいご	saigo	end
6	0x1320	20 20	0x1300	golden eighth note
7	0x15C8	10 10	I	triangle
8	0x1F80	20 10	IA	alpha for button
9	0x2180	10 10	I	leaf
10	0x2200	10 10	I	rug
11	0x2280	10 10	I	wallpaper
12	0x2300	10 10	I	shirt
13	0x2380	10 10	I	fossil
14	0x2400	10 10	I	stationary
15	0x2480	10 10	I	eighth note
16	0x2500	10 10	I	gyroid
17	0x2580	10 10	I	umbrella
18	0x4088	40 40	I	quarter circle alpha
19	0x4888	20 10	I	ベル	beru	bell
20	0x4988	40 10	IA	alpha for long ellipse
21	0x4D88	20 40	IA	bulge left of texty - top
22	0x5588	20 40	IA	bulge left of texty - bottom
23	0x5D88	40 20	IA	upper left of texty
24	0x6588	40 20	IA	top of texty
25	0x6D88	10 10	IA	alpha fill block
26	0x6E88	10 10	I	/
27	0x6F08	20 40	IA	rippled right of texty - top
28	0x7708	20 40	IA	rippled right of texty - bottom
29	0x7F08	40 20	IA	upper right of texty
30	0x8828	20 20	0x8708	blue fill block
31	0x8A28	20 40	0x8728	blue left of texty
32	0x8E28	20 40	0x8748	blue bulge left of texty
33	0x9228	40 20	0x8768	blue upper left of texty
34	0x9628	40 20	0x8788	blue top of texty
35	0x9A28	20 40	0x87A8	blue rippled right of texty - top
36	0x9E28	20 40	0x87C8	blue rippled right of texty - bottom
37	0xA228	40 20	0x87E8	blue upper right of texty
38	0xA628	20 20	0x8808	leaf scrolling splash
39	0xA848	20 20	0xA828	carpet scrolling splash
40	0xAA68	20 20	0xAA48	wallpaper scrolling splash
41	0xAC88	20 20	0xAC68	clothes scrolling splash
42	0xAEA8	20 20	0xAE88	umbrella scrolling splash
43	0xB0C8	20 20	0xB0A8	stationary scrolling splash
44	0xB2E8	20 20	0xB2C8	gyroid scrolling splash
45	0xB508	20 20	0xB4E8	fossil scrolling splash
46	0xB728	20 20	0xB708	eighth note scrolling splash

-------
C-923BF0	controller pak manager resources	0x2C50
1	0x0	A0 100	I	font table
2	0x7560	20 10	I	オワリ	owari	finished
3	0x7660	10 10	I	・	(middle dot)
4	0x76E0	30 10	I	ノート	noto	note
5	0x7860	40 20	IA	oval button alpha
6	0x8060	40 20	IA	round end of extension
7	0x8860	40 20	IA	alpha extension for window
8	0x9060	40 20	IA	end of ellipse
9	0x9860	40 20	IA	midsection of ellipse
10	0xA060	40 20	IA	left end of long window
11	0xA860	40 20	IA	alpha extension for window
12	0xB060	40 20	IA	right end of long window
13	0xB860	20 10	I	NO.
14	0xB960	30 10	I	ページ	pezi	page
15	0xBAE0	30 10	I	のこり	nokori	remaining
16	0xBC60	20 40	IA	left rounded corner
17	0xC460	40 20	IA	upper left of texty
18	0xCC60	40 20	IA	top center of texty
19	0xD460	20 40	IA	left bulges of texty
20	0xDC60	40 20	IA	right half of thin ovular alpha mask
21	0xE460	40 20	IA	ovalular alpha mask
22	0xED20	20 20	0xEC60	black eraser scrolling splash
23	0xEF20	10 10	0xEC80	black fill block
24	0xEFA0	20 40	0xECA0	black left rounded corner
25	0xF3A0	40 20	0xECC0	black upper left of texty
26	0xF7A0	40 20	0xECE0	black top center of texty
27	0xFBA0	20 40	0xED00	black left bulges of texty

-------
C-9234D0	text bubble
1	0x508	40 20	I	top left of texty - 2
2	0x908	40 20	I	top left of texty - 1
3	0xD08	20 40	I	left of texty
4	0x1108	40 20	I	bottom left of texty - 2
5	0x1508	40 20	I	bottom left of texty - 1
6	0x1908	10 10	I	alpha fill block
7	0x1B50	40 40	I	left of dialog balloon

-------
C-921DF0	post office box dialog
1	0xB0	20 10	IA	alpha for disk tabs
2	0x2170	20 20	IA	semicircle alpha
3	0x2570	40 20	IA	upper left of texty
4	0x2D70	20 20	IA	top center of texty
5	0x3170	40 20	IA	upper right of texty
6	0x3970	20 20	IA	left bulge of texty
7	0x3D70	20 20	IA	left bulge of texty
8	0x4170	20 20	I	hairline
9	0x4370	20 20	IA	rippled edge alpha
10	0x4770	20 10	IA	alpha for disk tabs
11	0x4970	40 20	IA	left tip of ellipse
12	0x5170	40 20	IA	left half of ellipse
13	0x5970	10 10	IA	alpha fill
14	0x5A70	20 20	IA	rippled edge alpha
15	0x5E70	20 20	I	rippled edge trim
16	0x6070	20 20	I	rippled edge trim
17	0x6270	40 20	IA	right half of ellipse
18	0x6A70	40 20	IA	right tip of ellipse
19	0x7470	20 20	0x7270	mail scrolling splash - orange
20	0x7670	20 20	0x7290	mail scrolling splash - light blue
21	0x7870	20 20	0x72B0	mail scrolling splash - purple
22	0x7A70	20 20	0x72D0	mail scrolling splash - green
23	0x7C70	20 20	0x72F0	mail scrolling splash - brown
24	0x7E70	20 20	0x7310	mail scrolling splash - blue
25	0x8070	20 20	0x7330	mail scrolling splash - red
26	0x8270	20 20	0x7350	mail scrolling splash - green
27	0x8470	10 10	0x7370	brown fill block
28	0x84F0	40 20	0x7390	brown upper left of texty
29	0x88F0	20 20	0x73B0	brown top center of texty
30	0x8AF0	40 20	0x73D0	brown upper right of texty
31	0x8EF0	20 20	0x73F0	brown round left edge
32	0x90F0	20 20	0x7410	brown round left edge
33	0x92F0	20 20	0x7430	brown rippled right edge
34	0x94F0	20 20	0x7450	brown rippled right edge

--------

Resources for the stationary
-8FC700	pal-8FC6E0

16x6 stationary
8FBDD8	u-100	20 10	8FBBB8	"16X6"
8FBBD8	u-200	20 20	8FBBB8	block pattern for background

8FB790	u-80	10 10	8FB170	green cross

8FB590	u-200	20 20	8FB170	some kanji I don't recognise

8FB390	u-200	20 20	8FB170	something Chinese I don't recognise

8FB290	u-100	10 10	IA	single white line at bottom - border of some sort?

8FB190	u-100	20 10	8FB170	warning stripes



-8F9418	pal 8F93F8

8F8B78	u-100	10 20	8F8558	rounded corner

8F8778	u-400	40 20	8F8558	postal cancelation stamp

8F8678	u-100	10 20	8F8558	vertical candystripe

8F8578	u-100	20 10	8F8558	horizontal candystripe

8F7F70	

-------
C-8F7010	birthday dialog
1	0x13B8	40 40	0x1398	birthday cake
2	0x1BB8	20 40	I	left bulge of texty
3	0x1FB8	40 20	I	upper left of texty
4	0x23B8	20 20	I	top center of texty
5	0x25B8	40 20	I	upper right of texty
6	0x29B8	20 40	I	right bulge of texty
7	0x2DB8	20 10	I	がつ	gatsu	month
8	0x2EB8	20 10	I	にち	nichi	day
9	0x2FB8	80 20	I	long speech bubble
10	0x38B8	20 20	0x37B8	red star
11	0x3AB8	20 40	0x37D8	red left bulge of ellipse
12	0x3EB8	20 40	0x37F8	red upper left of ellipse - 2
13	0x42B8	20 40	0x3818	red upper left of ellipse - 1
14	0x46B8	20 40	0x3838	red top center of ellipse - 0
15	0x4AB8	20 40	0x3858	red upper right of ellipse - 1
16	0x4EB8	20 40	0x3878	red upper right of ellipse - 2
17	0x52B8	20 40	0x3898	red right bulge of ellipse

-------
C-8F4660	melody dialog
1	0x3E8	10 10	I	half note
2	0x468	20 20	IA	frog mouth closed
3	0x868	20 40	IA	frog long open mouth - mo
4	0x1068	20 20	IA	frog - played
5	0x1868	20 20	IA	frog open - note
6	0x1C68	20 20	IA	frog - rest
7	0x2068	20 20	IA	frog open - hold
8	0x2468	20 20	IA	frog - rest played
9	0x2868	10 10	I	ド	(do)
10	0x28E8	10 10	I	レ	(re)
11	0x2968	10 10	I	ミ	(mi)
12	0x29E8	10 10	I	ファ	(hua)
13	0x2A68	10 10	I	ソ	(so)
14	0x2AE8	10 10	I	ラ	(la)
15	0x2B68	10 10	I	シ	(si)
16	0x2BE8	10 10	I	-	(hold)
17	0x2C68	10 10	I	モ	(mo - random)
18	0x2CE8	10 10	I	z z (rest)
19	0x43C8	40 10	I	おわり	owari	(start button caption)
20	0x45C8	10 10	IA	up-left elbow
21	0x46C8	10 10	IA	down-right elbow
22	0x47C8	10 10	IA	down-left elbow
23	0x48C8	10 10	IA	up-right elbow
24	0x49C8	20 20	I	eigth note stem
25	0x4BC8	20 10	I	left end w/ open dot
26	0x4CC8	80 10	I	line of open and closed dots
27	0x50C8	20 10	I	right arrow pointer w/ open dot
28	0x51C8	20 40	IA	upper left of lined text window
29	0x59C8	10 10	IA	left half of frog window eyes
30	0x5AC8	20 10	I	from window nostrils
31	0x5BC8	40 20	IA	top left of lined text window
32	0x63C8	20 20	IA	left bulge of lined text window
33	0x67C8	40 10	IA	さいせい	saisei	(z button caption - play)
34	0x6BC8	10 10	I	R (R button label)
35	0x6C48	40 10	IA	ぜんぶけす	zenbukesu	 (r button caption - resets all)
36	0x7048	40 20	IA	oval half for start button caption
37	0x7848	10 10	I	S (start button label)
38	0x78C8	40 20	IA	lilypad (Z button)
39	0x80C8	40 20	IA	lilypad (R button, start button)
40	0x88C8	20 20	I	alpha for button
41	0x8AC8	20 20	I	alpha for button depressed
42	0x8CC8	20 20	16bit	start button
	0x94C8	20 20	16bit	start button depressed
43	0x9CC8	40 20	IA	R button depressed
	0xA4C8	40 20	IA	R button
44	0xACC8	20 40	IA	Z button depressed
	0xB4C8	20 40	IA	Z button

-------
C-8F3580	repaying loan home dialog
1	0x1288	60 10	I	もってるおかね	motsuteru okane	money held
2	0x1588	60 10	I	ふりこむおかね	hurikomu okane	money spent (bank transfer)
3	0x1888	80 20	I	long speech bubble
4	0x2088	20 10	I	ベル (bell)
5	0x2188	40 40	0x1268	"Thanks!" wrapped around home
6	0x2988	10 10	I	underscore
7	0x2A08	30 10	I	のこり	nokori	left over
8	0x2B88	10 10	I	alpha filler block
9	0x2C08	20 20	I	left of texty
10	0x2E08	20 20	I	top center of texty
11	0x3008	20 40	I	upper left of texty
12	0x3488	20 20	0x3408	pink house scrolling splash
13	0x3688	20 40	0x3428	left of pink ellipse
14	0x3A88	20 40	0x3448	left center of pink ellipse
15	0x3E88	20 40	0x3468	center of pink ellipse

-------
C-8F2FD0	text bubble (alpha)
1	0x5A0	40 20	I	upper left of texty
2	0x9A0	40 20	I	upper central left of texty
3	0xDA0	20 40	I	left of texty
4	0x11A0	40 20	I	lower left of texty
5	0x15A0	40 20	I	lower central left of texty
6	0x19A0	10 10	I	alpha filler block

-------
C-8F2920	text bubbles
1	0x148	40 10	IA	left quarter of text bubble
2	0x6D8	40 40	IA	left half of text bubble
3	0x1848	40 40	IA	left half of text bubble

-------
C-8EF990	message board
1	0x858	40 10	IA	さいしん	saishin	(newest)
2	0xC58	40 10	IA	1けんめ	1 kenme	(1st post)
3	0x1058	40 10	IA	やめる	yameru	(leave)
4	0x1458	40 10	IA	かきこみ	kakikomi	(write)
5	0x1858	10 10	IA	c-up button
6	0x1958	10 10	IA	c-down button
7	0x1A58	20 20	IA	right arrow
8	0x1E58	20 40	IA	half of control stick mount
9	0x2658	20 20	16bit	green B button
10	0x2E58	20 20	16bit	blue A button
11	0x3658	40 180	IA	control stick positions
12	0x9658	20 20	I	alpha for button
13	0xA018	20 20	0x9FF8	red pin
14	0xA218	80 20	IA	upper left of spiral texty
15	0xB218	20 40	IA	left half of spiral texty
16	0xBA18	20 20	IA	center quarter of spiral texty
17	0xBE18	20 40	IA	folded edge of paper
18	0xC618	20 20	IA	base of paper or button?
19	0xCA18	20 20	IA	folded edge of paper
20	0xCE18	10 10	I	/ slash

-------
C-8ED150	map resources	Acre x-x
	0x0	point table (4)
	0x40	DL for train station
1	0xB0	10 10	IA	train station
	0x1B0	point table (4)
	0x1F0	DL for dump
2	0x260	10 10	I	dump
	0x2E0	point table (4)
	0x320	DL for corner piping
3	0x388	10 10	I	corner piping
	0x410	point table (4)
	0x450	point table (4)
	0x490	point table (4)
	0x4D0	point table (4)
	0x510	point table (4)
	0x550	point table (4)
	0x590	point table (4)
	0x5D0	point table (4)
	0x610	point table (4)
	0x650	DL for black pawn (player's cur. pos.)
	0x6C8	DL for small house w/ black window
	0x738	DL for small house w/ black window
	0x7A8	DL for lost and found
	0x810	DL for well (shrine)
	0x878	DL for house (Nook's store)
	0x8E0	DL for ╤ postal mark
	0x948	DL for house (player homes)
4	0x9B8	10 10	IA	small house with black window
5	0xAB8	10 10	I	well (shrine)
6	0xB38	10 10	I	╤	postal mark
7	0xBB8	10 10	I	lost and found
8	0xC38	10 10	I	house	(Nook's store)
9	0xCB8	10 10	IA	black pawn
10	0xDB8	10 10	IA	house (player homes)
	0xEC0	point table (4)
	0xF00	point table (4)
	0xF40	DL for house w/ chimney (NPC homes)
	0xFB0	DL for house w/ chimney (NPC homes)
11	0x1020	10 10	IA	house w/ chimney (NPC homes)
	0x1120	point table (4)
	0x1160	DL for むら	mura	(town)
12	0x11C8	20 10	I	むら	mura	(town) - next to the town name.  Remove?
	0x12D0	point table (4)
	0x1310	DL pointing out of this binary
	0x13D0	point table (4)
	0x1410	point table (4)
	0x1450	point table (4)
	0x1490	point table (4)
	0x14D0	point table (4)
	0x1510	DL for bumpy corner - lower left + upper left (46E0)
	0x15C0	DL for bumpy corner - upper left (26E0)
	0x1620	DL for bumpy corner - upper left (16E0)
	0x1680	DL for bumpy corner - upper left (36E0)
13	0x16E0	40 40	IA	bumpy corner - upper left
14	0x26E0	40 40	IA	bumpy corner - upper left
15	0x36E0	40 40	IA	bumpy corner - upper left
16	0x46E0	40 40	IA	bumpy corner - upper left
17	0x56E0	40 40	IA	bumpy corner - lower left
	0x66E0	point table (135)
	0x6F50	DL for horizontal divisions
	0x6F78	DL for vertical divisions
	0x6FE0	DL for side of map bubble with gradations
	0x7038	DL for upper half of map bubble with gradations
	0x7098	DL for BA60-elbow
	0x70F8	DL for elbow upper right (with shadow)
	0x7148	DL for elbow lower left (with shadow)
	0x7198	DL for elbow lower right (with shadow)
	0x71F8	DL for BA60-elbow
	0x7258	DL for elbow upper right (with shadow)
	0x72B0	DL for elbow lower left (with shadow)
	0x7300	DL for elbow lower right (with shadow)
	0x7358	DL for ごあんない	goannai	(guide/map)
	0x73B8	DL for bumpy corner - upper left
	0x7418	DL sucked from someplace else
	0x7480	DL for 5	(column)	0xB760
	0x74E0	DL for 4	(column)	0xB660
	0x7530	DL for 3	(column)	0xB160
	0x7580	DL for 2	(column)	0xB060
	0x75D0	DL for 1	(column)	0xA960
	0x7628	DL for 6	(row)	0xB860
	0x7688	DL for 5	(row)	0xB760
	0x76D8	DL for 4	(row)	0xB660
	0x7728	DL for 3	(row)	0xB160
	0x7778	DL for 2	(row)	0xB060
	0x77C8	DL for 1	(row)	0xA960
	0x7820	DL sucked from someplace else
	0x7888	DL for directional off of balloon
	0x78E8	DL for ばんち	banchi
	0x7940	DL for ちょうめ	chiyoume
	0x7998	DL redirect: horizontal + vertical divisions
	0x79B8	DL redirect: balloon construction
	0x7A40	DL coloration subroutine
	0x7A58	DL coloration subroutine
	0x7A70	DL coloration subroutine
	0x7A88	DL coloration subroutine
	0x7A98	DL coloration subroutine
	0x7AB0	DL coloration subroutine
	0x7AC0	DL coloration subroutine
	0x7AD0	DL coloration subroutine
	0x7AE8	DL coloration subroutine
	0x7B00	DL coloration subroutine
	0x7B18	DL coloration subroutine
	0x7B28	DL coloration subroutine
	0x7B40	DL coloration subroutine
	0x7B50	DL coloration subroutine
18	0x7B60	40 10	I	ごあんない	goannai	(guide/map)
19	0x7D60	40 40	IA	bumpy corner - upper left
20	0x8D60	80 20	IA	upper half of map bubble with gradations
21	0x9D60	20 40	IA	side of map bubble with gradations
22	0xA560	20 20	IA	horizontal divisions
23	0xA960	10 10	IA	1
24	0xAA60	20 20	IA	directional off of balloon
25	0xAE60	10 10	IA	elbow lower right (with shadow)
26	0xAF60	10 10	IA	elbow lower left (with shadow)
27	0xB060	10 10	IA	2
28	0xB160	10 10	IA	3
29	0xB260	40 10	I	ちょうめ	chiyoume (city block)	N-S
30	0xB460	40 10	I	ばんち	banchi	(address/barbaric region)	E-W
31	0xB660	10 10	IA	4
32	0xB760	10 10	IA	5
33	0xB860	10 10	IA	6
34	0xB960	10 10	IA	elbow upper right (with shadow)
35	0xBA60
	1	0xBA60	10 10	IA	elbow
	2	0xBB60	10 10	IA	1
	3	0xBC60	10 10	IA	2
	4	0xBD60	10 10	IA	3
	5	0xBE60	10 10	IA	4
	6	0xBF60	10 10	I	4
	7	0xBFE0	10 10	IA	5
	8	0xC0E0	10 10	IA	6
36	0xC1E0	 C B9	I?ci?	something I didn't extract properly...

-------
C-8E8F80	various dialogs that float above the main text entry dialog
	resources for ../m_ledit_ovl.c
//scary baby head dialog?
	   0x0	point table
	 0x6F0	display list
	0x12F8	palette
1	0x1318	80 10	I	「~      ｡」
2	0x1718	20 40	I	left of texty
3	0x1B18	40 20	I	top left of texty
4	0x1F18	20 20	I	top center of texty
5	0x2118	40 20	I	top right of texty
6	0x2518	20 40	I	right of texty
7	0x2918	80 20	I	long speech bubble
8	0x3118	40 40	0x12F8	scary baby head spouting forth "?"
9	0x3A18	20 20	0x3918	yellow/green lips scolling splash
10	0x3C18	20 40	0x3938	left of yellow ellipse - 3
11	0x4018	20 40	0x3958	left center of yellow ellipse - 2
12	0x4418	20 40	0x3878	left center of yellow ellipse - 1
13	0x4818	20 40	0x3998	center of yellow ellipse
14	0x4C18	20 40	0x39B8	right center of yellow ellipse - 1
15	0x5018	20 40	0x39D8	right center of yellow ellipse - 2
16	0x5418	20 40	0x39F8	right of yellow ellipse - 3
//town name dialog?
17	0x6BB0	20 40	I	left of texty
18	0x6FB0	40 20	I	top left of texty
19	0x73B0	20 20	I	top center of texty
20	0x75B0	40 20	I	top right of texty
21	0x79B0	20 40	I	right of texty
22	0x7DB0	80 20	I	long speech bubble
23	0x85B0	40 40	0x6B90	suitcase
24	0x8DB0	10 80	I	ni? ミ
25	0x91B0	20 10	I	right arrow
26	0x93B0	20 20	0x92B0	red hills scrolling splash
27	0x95B0	20 40	0x92D0	left of dark yellow ellipse - 3
28	0x99B0	20 40	0x92F0	left of dark yellow ellipse - 2
29	0x9DB0	20 40	0x9310	left of dark yellow ellipse - 1
30	0xA1B0	20 40	0x9330	center of dark yellow ellipse
31	0xA5B0	20 40	0x9350	right of dark yellow ellipse - 1
32	0xA9B0	20 40	0x9370	right of dark yellow ellipse - 2
33	0xADB0	20 40	0x9390	right of dark yellow ellipse - 3
//name input dialog
34	0xC578	20 40	I	left of texty
35	0xC978	40 20	I	top left texty
36	0xCD78	20 20	I	center of texty
37	0xCF78	40 20	I	top right texty
38	0xD378	20 40	I	right of texty
39	0xD778	80 20	I	long speech bubble
40	0xDF78	40 80	0xC558	green polkadot pencil
41	0xE778	40 10	I	squiggly loop thingy
42	0xE978	20 10	I	end of squiggly loop
43	0xEB78	20 20	0xEA78	green tornado scrolling splash
44	0xED78	20 40	0xEA98	left of light green ellipse - 3
45	0xF178	20 40	0xEAB8	left of light green ellipse - 2
46	0xF578	20 40	0xEAD8	left of light green ellipse - 1
47	0xF978	20 40	0xEAF8	center of light green ellipse
48	0xFD78	20 40	0xEB18	right of light green ellipse - 1
49	0x10178	20 40	0xEB38	right of light green ellipse - 2
50	0x10578	20 40	0xEB58	right of light green ellipse - 3
//music dialog w/ K.K.
51	0x11988	80 20	I	speech balloon
52	0x12188	20 40	I	left of texty
53	0x12588	40 20	I	top left of texty
54	0x12988	20 20	I	top center of texty
55	0x12B88	40 80	0x11968	K.K. (eyes closed)
56	0x13388	C0 20	I	10 measure line 
57	0x13F88	10 10	I	alpha fill block
58	0x140A8	20 20	0x14008	dark blue musical scrolling splash
59	0x142A8	20 20	0x14028	dark blue fill block
60	0x144A8	20 40	0x14048	left of dark blue ellipse
61	0x148A8	40 20	0x14068	top left of dark blue ellipse
62	0x14CA8	20 20	0x14088	top center of dark blue ellipse
//Reset Mole dialog
	0x14EF0	point table: 0x155B8- balloon fill
	0x14F30	point table: 0x15618- upper edge of balloon
	0x14FB0	point table: 0x15670- UL of balloon
	0x150B0	point table: 0x156D8- half of balloon
	0x15170	point table: 0x15748- speech balloon
	0x151F0	point table: 0x157C0- Reset Mole
	0x15230	point table: 0x15858- 「 (quote)
	0x15270	point table: 0x158B8- 」 (enquote)
	0x152B0	point table: 0x15910- left ellipse
	0x152F0	point table: 0x15998- UL ellipse
	0x15330	point table: 0x15A20- top ellipse
	
	0x155B8	DL: balloon
	0x15748	DL: 0x16040- speech balloon
	0x157C0	DL: 0x16E40- Reset Mole
	0x15858	DL: 0x17640- 「」
	0x15910	DL: 0x17BE0- left ellipse
	0x15998	DL: 0x17FE0- UL ellipse
	0x15A20	DL: 0x183E0- top edge of ellipse
	
63	0x15FC0	10 10	I	」(enquote)
64	0x16040	40 20	I	left of speech balloon
65	0x16440	20 40	I	left of texty
66	0x16840	40 20	I	top left of texty
67	0x16C40	20 20	I	top center of texty
68	0x16E40	40 40	0x15FA0	Reset Mole
69	0x17640	10 10	I	「 (quote)
70	0x176C0	10 10	I	alpha fill block
71	0x177E0	20 20	0x17740	yellow caution scrolling splash
72	0x179E0	20 20	0x17760	yellow fill block
73	0x17BE0	20 40	0x17780	left of yellow ellipse
74	0x17FE0	40 20	0x177A0	top left of yellow ellipse
75	0x183E0	20 20	0x177C0	top center of yellow ellipse

-------
C-8E7FB0	clock dialog window
1	0x2E8	20 40	0x288	purple rectangle
2	0x6E8	20 40	0x2A8	shorter purple rectangle
3	0xAE8	10 10	0x2C8	magenta button
4	0x1DE8	40 40	0x1DC8	clock
5	0x25E8	80 20	I	large text bubble
6	0x2DE8	20 40	I	left of texty
7	0x31E8	40 20	I	upper left of texty
8	0x35E8	20 20	I	top center of texty
9	0x37E8	40 20	I	upper right of texty
10	0x3BE8	20 40	I	right of texty
11	0x40E8	20 20	0x3FE8	purple clock scrolling splash
12	0x42E8	20 40	0x4008	left of purple ellipse - 1
13	0x46E8	20 40	0x4028	left central of purple ellipse - 2
14	0x4AE8	20 40	0x4048	left central of purple ellipse - 1
15	0x4EE8	20 40	0x4068	central ellipse segment
16	0x52E8	20 40	0x4088	right central of purple ellipse - 1
17	0x56E8	20 40	0x40A8	right central of purple ellipse - 2
18	0x5AE8	20 40	0x40C8	right of purple ellipse - 3

-------
C-8E74B0	speech window
1	0x958	10 10	I	dash
2	0x9D8	20 20	I	lower left tip of texty
3	0xBD8	40 20	I	lower left of bubbly texty
4	0xFD8	40 20	I	lower right of bubbly texty
5	0x13D8	40 20	I	bottom center segment of texty
6	0x17D8	20 20	I	lower right tip of texty
7	0x19D8	20 40	I	left of texty
8	0x1DD8	20 40	I	right of speech balloon
9	0x21D8	20 20	I	upper left tip of texty
10	0x23D8	40 20	I	upper left of bubbly texty
11	0x27D8	40 20	I	upper right of bubbly texty
12	0x2BD8	40 20	I	top central segment of texty
13	0x2FD8	20 20	I	alpha with tip of circle or ellipse in upper right
14	0x31D8	40 40	I	quarter circle
15	0x39D8	20 20	I	blank block

-------
C-8E64D0	00A82000	Gyroid dialog window
1	0x1410	20 20	IA	quarter of circle
2	0x1810	A0 20	I	large text bubble
3	0x2210	40 20	IA	upper left quarter of texty - left
4	0x2A10	40 20	IA	upper left quarter of texty - right
5	0x3210	20 20	IA	upper center round of texty
6	0x3610	10 10	IA	alpha fill block
7	0x3710	20 40	IA	left double bump texty
8	0x3F10	40 20	IA	upper right quarter of texty - left
9	0x4710	40 20	IA	upper right quarter of texty - right
10	0x4F10	40 40	I	quarter of circle
11	0x5810	20 20	0x5710	orange 'roid scrolling splash
12	0x5A10	20 20	0x5730	orange fill block
13	0x5C10	40 20	0x5750	upper left quarter of orange ellipse - left
14	0x6010	40 20	0x5770	upper left quarter of orange ellipse - right
15	0x6410	20 20	0x5790	upper center round of orange ellipse
16	0x6610	20 40	0x57B0	left orange double bump
17	0x6A10	40 20	0x57D0	upper right quarter of orange ellipse - left
18	0x6E10	40 20	0x57F0	upper right quarter of orange ellipse - right

-------
C-8E55F0	post office resources?  could be mailbox too
1	0xF30	20 20	IA	quarter of circle
2	0x1330	10 10	I	square
3	0x13B0	40 20	IA	upper left quarter of texty
4	0x1BB0	20 40	IA	left double-bump for texty
5	0x23B0	40 20	IA	upper right quarter of texty
6	0x2BB0	20 40	IA	right double-bump for texty
7	0x33B0	10 20	IA	white circular thing on right
8	0x35B0	40 10	I	ポスト	posuto	mail
9	0x3870	20 20	0x37B0	blue scrolling splash (circle w/ dash)
10	0x3A70	20 20	0x37D0	black block
11	0x3C70	40 20	0x37F0	upper left quarter of blue ellipse
12	0x4070	20 40	0x3810	left double-bump for blue texty
13	0x4470	40 20	0x3830	upper left quarter of blue ellipse
14	0x4870	20 40	0x3850	blue upper left round thingy
15	0x4D30	40 20	I	large right arrow

-------
C-8E5390	ellipses
1	0xF8	40 10	I	upper half of ellipse
2	0x3D8	40 10	IA	left upper quarter of ellipse

-------
C-8E5250	mail messages: line and arrow
	resources for 721D80
	0x0	point table: DL @ 0x40
	0x40	DL: underline (0xA0)
1	0xA0	10 10	I	underline
	0x120	DL: attributes
	0x158	DL: attributes
	0x180	point table: DL @ 0x1C0
	0x1C0	DL: arrow
2	0x238	10 10	I	arrow right


-------
C-8E3D40	0x1AE0		0x1AC0	wallpaper from the looks of it

-------
C-8E2810	query boxes	definately used on inventory screen for item popup text
1	0x560	 8 10	IA	triangular thingy
2	0x5E0	40 40	IA	broad semi-ellipse for text
3	0x15E0	40 40	I	alpha for 2
4	0x1DE0	10 10	I	arrow to left <|
5	0x21B8	40 40	IA	semi-ellipse for text
6	0x31B8	80 40	I	full ellipse alpha
7	0x41B8	20 20	I	arrow to left <|
8	0x4990	40 40	IA	upper left of text bubble
9	0x5990	40 40	IA	lower left of text bubble
10	0x6990	40 40	IA	lower right of text bubble
11	0x7990	40 80	I	alpha for left text bubble
12	0x8990	40 80	I	alpha for right text bubble
13	0x9990	20 20	I	left arrow <|
14	0x9B90	40 40	IA	upper right of text bubble

-------
C-8DA9F0	inventory item resources
	Blue background for inventory
	green for fish collection
	purple for insect collection
	red for mail
1	0x20	20 20	0x0	wilted turnip on blue
2	0x240	20 20	0x220	insect box (text) on blue
3	0x460	20 20	0x440	open insect box (text) on blue
//the following images have two palettes each
//Insects!
4	0xE60	20 20	0x660	blue:	white butterfly
			0x680	purple:	white butterfly
5	0x1060	20 20	0x6A0	blue:	yellow butterfly
			0x6C0	purple:	yellow butterfly
6	0x1260	20 20	0x6E0	blue:	yellow moth
			0x700	purple:	yellow moth
7	0x1460	20 20	0x720	blue:	blue speckled butterfly
			0x740	purple:	blue speckled butterfly
8	0x1660	20 20	0x760	blue:	tan fly or locust
			0x780	purple:	tan fly or locust
9	0x1860	20 20	0x7A0	blue:	green fly or locust
			0x7C0	purple:	green fly or locust
10	0x1A60	20 20	0x7E0	blue:	grey fly or locust
			0x800	purple:	grey fly or locust
11	0x1C60	20 20	0x820	blue:	brown fly or locust
			0x840	purple:	brown fly or locust
12	0x1E60	20 20	0x860	blue:	red dragonfly
			0x880	purple:	red dragonfly
13	0x2060	20 20	0x8A0	blue:	white dragonfly
			0x8C0	purple:	white dragonfly
14	0x2260	20 20	0x8E0	blue:	green dragonfly
			0x900	purple:	green dragonfly
15	0x2460	20 20	0x920	blue:	yellow dragonfly
			0x940	purple:	yellow dragonfly
16	0x2660	20 20	0x960	blue:	black beetle or roach
			0x980	purple:	black beetle or roach
17	0x2860	20 20	0x9A0	blue:	green beetle or roach
			0x9C0	purple:	green beetle or roach
18	0x2A60	20 20	0x9E0	blue:	golden beetle or roach
			0xA00	purple:	golden beetle or roach
19	0x2C60	20 20	0xA20	blue:	black grasshopper?
			0xA40	purple:	black grasshopper?
20	0x2E60	20 20	0xA60	blue:	little bug with a red spot (female ladybug?)
			0xA80	purple:	little bug with a red spot (female ladybug?)
21	0x3060	20 20	0xAA0	blue:	ladybug
			0xAC0	purple:	ladybug
22	0x3260	20 20	0xAE0	blue:	mantis
			0xB00	purple:	mantis
23	0x3460	20 20	0xB20	blue:	green grasshopper
			0xB40	purple:	green grasshopper
24	0x3660	20 20	0xB60	blue:	grasshopper-ish bug with a white spotted back
			0xB80	purple:	grasshopper-ish bug with a white spotted back
25	0x3860	20 20	0xBA0	blue:	roach
			0xBC0	purple:	roach
26	0x3A60	20 20	0xBE0	blue:	bee
			0xC00	purple:	bee
27	0x3C60	20 20	0xC20	blue:	firefly
			0xC40	purple:	firefly
28	0x3E60	20 20	0xC60	blue:	green beetle
			0xC80	purple:	green beetle
29	0x4060	20 20	0xCA0	blue:	black and blue bug with striped antenae
			0xCC0	purple:	black and blue bug with striped antenae
30	0x4260	20 20	0xCE0	blue:	green bug with a red butt
			0xD00	purple:	green bug with a red butt
31	0x4460	20 20	0xD20	blue:	staghorn beetle
			0xD40	purple:	staghorn beetle
32	0x4660	20 20	0xD60	blue:	grey dung beetle
			0xD80	purple:	grey dung beetle
33	0x4860	20 20	0xDA0	blue:	bronze dung beetle
			0xDC0	purple:	bronze dung beetle
34	0x4A60	20 20	0xDE0	blue:	brown dung beetle
			0xE00	purple:	brown dung beetle
35	0x4C60	20 20	0xE20	blue:	dung beetle
			0xE40	purple:	dung beetle
//Fish!
36	0x5660	20 20	0x4E60	blue:	catfish
			0x4E80	green:	catfish
37	0x5860	20 20	0x4EA0	blue:	
			0x4EC0	green:	
38	0x5A60	20 20	0x4EE0	blue:	
			0x4F00	green:	
39	0x5C60	20 20	0x4F20	blue:	
			0x4F40	green:	
40	0x5E60	20 20	0x4F60	blue:	
			0x4F80	green:	
41	0x6060	20 20	0x4FA0	blue:	
			0x4FC0	green:	
42	0x6260	20 20	0x4FE0	blue:	
			0x5000	green:	
43	0x6460	20 20	0x5020	blue:	
			0x5040	green:	
44	0x6660	20 20	0x5060	blue:	
			0x5080	green:	
45	0x6860	20 20	0x50A0	blue:	
			0x50C0	green:	
46	0x6A60	20 20	0x50E0	blue:	
			0x5100	green:	
47	0x6C60	20 20	0x5120	blue:	
			0x5140	green:	
48	0x6E60	20 20	0x5160	blue:	
			0x5180	green:	
49	0x7060	20 20	0x51A0	blue:	
			0x51C0	green:	
50	0x7260	20 20	0x51E0	blue:	
			0x5200	green:	
51	0x7460	20 20	0x5220	blue:	
			0x5240	green:	
52	0x7660	20 20	0x5260	blue:	
			0x5280	green:	
53	0x7860	20 20	0x52A0	blue:	
			0x52C0	green:	
54	0x7A60	20 20	0x52E0	blue:	
			0x5300	green:	
55	0x7C60	20 20	0x5320	blue:	
			0x5340	green:	
56	0x7E60	20 20	0x5360	blue:	
			0x5380	green:	
57	0x8060	20 20	0x53A0	blue:	
			0x53C0	green:	
58	0x8260	20 20	0x53E0	blue:	
			0x5400	green:	
59	0x8460	20 20	0x5420	blue:	
			0x5440	green:	
60	0x8660	20 20	0x5460	blue:	
			0x5480	green:	
61	0x8860	20 20	0x54A0	blue:	
			0x54C0	green:	
62	0x8A60	20 20	0x54E0	blue:	
			0x5500	green:	
63	0x8C60	20 20	0x5520	blue:	
			0x5540	green:	
64	0x8E60	20 20	0x5560	blue:	
			0x5580	green:	
65	0x9060	20 20	0x55A0	blue:	
			0x55C0	green:	
66	0x9260	20 20	0x55E0	blue:	
			0x5600	green:	
67	0x9460	20 20	0x5620	blue:	
			0x5640	green:	
			0x9660	palette
			0x9680	palette
			0x96A0	palette
			0x96C0	palette
			0x96E0	palette
			0x9700	palette
68	0x9740	20 20	0x9720	blue: clothes
69	0x9960	20 20	0x9940	blue: candy
			0x9B60	
			0x9B80	
			0x9BA0	
			0x9BC0	
			0x9BE0	
70	0x9C20	20 20	0x9C00	Ticket (3)
71	0x9E20	20 20	0x9C00	Ticket (5)
72	0xA020	20 20	0x9C00	Ticket (4)
73	0xA220	20 20	0x9C00	Ticket (2)
74	0xA420	20 20	0x9C00	Ticket (1)
75	0xA6E0	20 20	0xA620	leaf (item)
76	0xA8E0	20 20	0xA640	sapling
77	0xAAE0	20 20	0xA660	seeds
78	0xACE0	20 20	0xA680	parasol
79	0xAEE0	20 20	0xA6A0	carpet
80	0xB0E0	20 20	0xA6C0	wallpaper
81	0xB300	20 20	0xB2E0	stationary
82	0xB520	20 20	0xB500	mushroom
83	0xB740	20 20	0xB720	gyroid
84	0xB9C0	20 20	0xB940	empty can
85	0xBBC0	20 20	0xB960	red bag of goodies?
86	0xBDC0	20 20	0xB980	plastic water bottle
87	0xBFC0	20 20	0xB9A0	old tire
88	0xC1C0	20 20	0xB9A0	old boot
89	0xC400	20 20	0xC3C0	!
90	0xC600	20 20	0xC3E0	Music
91	0xC940	20 20	0xC800	Video Tape
92	0xCB40	20 20	0xC820	Camera
93	0xCD40	20 20	0xC840	GameBoy
94	0xCF40	20 20	0xC860	Handkerchief
95	0xD140	20 20	0xC880	album
96	0xD340	20 20	0xC8A0	manga
97	0xD540	20 20	0xC8C0	glasses
98	0xD740	20 20	0xC8E0	pocket GB
99	0xD940	20 20	0xC900	ledger
100	0xDB40	20 20	0xC920	watch
101	0xDD80	20 20	0xDD40	known fossil
102	0xDF80	20 20	0xDD60	unknown fossil
103	0xE220	20 20	0xE180	Apple
104	0xE420	20 20	0xE1A0	Orange
105	0xE620	20 20	0xE1C0	Peach
106	0xE820	20 20	0xE1E0	Pear
107	0xEA20	20 20	0xE200	Cherry
108	0xECE0	20 20	0xEC20	received letter: read
109	0xEEE0	20 20	0xEC40	received letter: read + package
110	0xF0E0	20 20	0xEC60	received letter: unread
111	0xF2E0	20 20	0xEC80	received letter: unread + package
112	0xF4E0	20 20	0xECA0	written letter
113	0xF6E0	20 20	0xECC0	written letter + package
114	0xF960	20 20	0xF8E0	Axe
115	0xFB60	20 20	0xF900	Shovel
116	0xFD60	20 20	0xF920	Fishing Rod
117	0xFF60	20 20	0xF940	Net
118	0x10180	20 20	0x10160	10 radishes
119	0x10380	20 20	0x10160	50 radishes
120	0x10580	20 20	0x10160	100 radishes
121	0x107A0	20 20	0x10780	100 bells
122	0x109A0	20 20	0x10780	1000 bells
123	0x10BA0	20 20	0x10780	10000 bells
124	0x10DA0	20 20	0x10780	30000 bells
125	0x10FC0	20 20	0x10FA0	present
126	0x112C0	20 20	0x111C0	Lion's Paw
127	0x114C0	20 20	0x111E0	Wentletrap
128	0x116C0	20 20	0x11200	venus comb
129	0x118C0	20 20	0x11220	conch
130	0x11AC0	20 20	0x11240	Porceletta
131	0x11CC0	20 20	0x11260	sanddollar
132	0x11EC0	20 20	0x11280	coral
133	0x120C0	20 20	0x112A0	white scallop shell
	0x122C0	point table (4)
	0x12300	DL snippet
	0x12330	DL snippet
	0x12370	DL snippet
134	0x12420	20 20	0x12400	opening present: frame 1
135	0x126A0	20 20	0x12620	opening present: frame 2
136	0x128A0	20 20	0x12640	opening present: frame 3
137	0x12AA0	20 20	0x12660	opening present: frame 4
138	0x12CA0	20 20	0x12680	opening present: frame 5

-------
C-8D6090	0x4960	Text input dialog resources
1	0xC8	20 20	IA	END	
2	0x1848	30 10	I	hiragana	ひらがな
3	0x19C8	30 10	I	katakana	カタカナ
4	0x1B48	30 10	I	kigou (symbols)	きごぅ
5	0x1CC8	30 10	I	eigo (english)	えいご or ぇぃご
6	0x1E48	30 10	I	suuji (numerals)	すうじ or すぅじ
7	0x1FC8	40 10	IA	ketsutei	けってい
8	0x23C8	10 10	I	down arrow
9	0x2448	20 40	IA	1/2 control stick base
10	0x2C48	40 80	I	controller (left)
11	0x3C48	40 80	I	controller (middle)
12	0x4C48	20 40	IA	rectangular language bubble
13	0x5448	40 10	IA	kasoru (cursor)	カーソル
14	0x5848	20 10	IA	kesu	けす	
15	0x5A48	40 10	IA	oreru	おれる
16	0x5E48	10 80	IA	c-buttons (r,l,u,d) depressed, then static
17	0x6648	40 40	IA	1/2 semi-circle (blue upper)
18	0x7648	40 40	IA	1/2 semi-circle (blue lower)
19	0x8648	40 40	IA	R button depressed, then static
20	0x9648	40 40	IA	1/2 semi-circular border (red)
21	0xA648	40 40	IA	1/2 thick semi-circular (red upper)
22	0xB648	40 40	IA	1/2 thicker semi-circular (red lower)
23	0xC648	20 80	IA	Z button depressed, then static
24	0xD648	40 40	IA	top of control stick, neutral
25	0xE648	40 40	IA	control stick, up
26	0xF648	40 40	IA	control stick, down
27	0x10648	40 40	IA	control stick, upper-left
28	0x11648	40 40	IA	control stick, left
29	0x12648	40 40	IA	control stick, lower-left
30	0x13648	20 20	16bit	red button
31	0x13E48	20 20	16bit	green button
32	0x14648	20 20	16bit	blue button
33	0x14E48	20 20	I	alpha for button
34	0x15048	40 10	IA	henkan	へんかん
35	0x15448	20 20	16bit	red button depressed
36	0x15C48	20 20	16bit	green button depressed
37	0x16448	20 20	16bit	blue button depressed
38	0x16C48	20 20	I	alpha for depressed button
39	0x16F08	10 10	I	SP (space)
40	0x17038	10 10	IA	right arrow

-------
C-8D2720	resources for ../m_inventory_ovl.c	0x3970
1	0xB8	10 10	I	"mura"	むら	town
2	0x1728	20 20	I	butterfly
3	0x1928	20 40	I	flower petal
4	0x1D28	80 20	I	"totsuta mutu"	とったムツ or とつたムツ
5	0x2528	20 20	I	upper left rounded edge of text box
6	0x2728	20 40	I	double-bubble rounded edge
7	0x2B28	40 20	I	upper half of text box - left
8	0x2F28	20 20	I	upper half of text box - right
9	0x3128	40 20	IA	mitten-shaped expanding text bubble
10	0x3928	20 40	I	ripple-shaped right side of text box
11	0x3E28	20 20	0x3D28	red bug-net background tile
12	0x4028	10 10	0x3D48	red square
13	0x40A8	20 20	0x3D68	rounded corner (upper left)
14	0x42A8	20 40	0x3D88	double-bubble rounded edge
15	0x46A8	40 20	0x3DA8	upper half of text box - left
16	0x4AA8	20 20	0x3DC8	upper half of text box -right
17	0x4CA8	40 20	0x3DE8	right side of text box
18	0x50A8	20 40	0x3E08	ripple-shaped right side of text box
19	0x7B80	20 20	IA	rounded edge
20	0x7F80	20 40	I	double-bubble right side of text box
21	0x8380	20 20	I	smiley face
22	0x8580	40 40	I	1/4 circle
23	0x8D80	20 20	I	rounded corner (upper left)
24	0x8F80	20 40	I	double-bubble rounded edge
25	0x9380	40 20	I	upper half of text box - left
26	0x9780	20 20	I	upper half of text box -right
27	0x9980	10 10	I	square
28	0x9A00	80 40	I	large text bubble for name and town
29	0xAA00	20 10	I	ベル (bell)
30	0xAB00	10 20	IA	0
31	0xAD00	10 40	I	モチモノ	personal property	motimono
32	0xAF00	40 10	I	テガミ	letter	tegami
33	0xB100	40 10	I	オカネ	money	okane
34	0xB3C0	10 10	0xB300	red square
35	0xB440	20 20	0xB320	rounded corner (upper left)
36	0xB640	20 40	0xB340	double-bubble rounded edge
37	0xBA40	40 20	0xB360	upper half of text box - left
38	0xBE40	20 20	0xB380	upper half of text box -right
39	0xC040	20 40	0xB3A0	ripple-shaped right side of text box
40	0xDA38	20 20	I	fishy silohette
41	0xDC38	40 20	IA	right half of fishy silohette
42	0xE438	A0 20	I	つったサカナ	something about fishing	tsutsuta sakana
43	0xEE38	40 20	IA	left half of fishy silohette
44	0xF658	20 20	0xF638	blue water pail background
45	0xFB20	10 20	0xFB00	red and yellow texture of some sort

-------
C-8CD650	overworld resources
	0x0	vertex table
	0x220	display list
1	0x4F8	10 40	C buttons
2	0x8F8	40 10	"KAMERA" (camera)
3	0xCF8	10 40	double-bulge left
	0x1100	vertex table
	0x11C0	display list
4	0x1358	20 10	1/4 text bubble
5	0x1558	20 10	1/2 slim text bubble
	0x1760	vertex table
	0x18E0	display table
6	0x1B88	10 B0	Date:	/1-9,
		20 77		then Mon-Sun
	0x2890	pointer tables for selecting and constructing time DLs
	0x29E0	vertex table	AM/PM
	0x2A20	vertex table	hours::tens
	0x2A60	vertex table	hours::ones
	0x2AA0	vertex table	':'
	0x2AE0	vertex table	minutes::tens
	0x2B20	vertex table	minutes::ones
	0x2B60	display list	AM/PM
	0x2BD0	display list	hours::tens
	0x2C40	display list	hours::ones
	0x2CB0	display list	':'
	0x2D28	display list	minutes::tens
	0x2D98	display list	minutes::ones
7	0x2E08	10 E0	Time:	:01 1-9 am pm
8	0x3640	10 40	funny O X imprints
9	0x40A8	20 20	checkered tile
10	0x55D0	10 10	top of an egg-shapped thing
11	0x57D8	10 20	egg-shaped thing and folder edge?
12	0x5AE0	20 20	apple
13	0x5E00	20 20	star-studded gold sac
14	0x6120	20 20	chest
15	0x6440	20 20	plastic habitat
16	0x6760	20 20	candy
17	0x6A80	20 20	blue fish
18	0x6DA0	20 20	fossil
19	0x70C0	20 20	gyroid
20	0x73E0	20 20	daikon
21	0x7700	20 20	big happy green leaf
22	0x7A20	20 20	letter
23	0x7D40	20 20	some kind of small, red button mushroom
24	0x8060	20 20	cherry
25	0x8380	20 20	orange
26	0x86A0	20 20	paper bag of seeds
27	0x89C0	20 20	pitfall seed
28	0x8CE0	20 20	pink daisy bag
29	0x9000	20 20	sugared peach
30	0x9320	20 20	pear
31	0x9640	20 20	present
32	0x9960	20 20	wallpaper
33	0x9C80	20 20	paper bag of seeds
34	0x9FA0	10 10	spiral seashell
35	0xA140	10 10	orange clam shell
36	0xA2E0	10 10	red coral
37	0xA480	20 20	tackle box
38	0xA7A0	20 20	cans and other trash
39	0xAA60	20 40	half of the sun or maybe a tree cross-section
40	0xB4D0	60 10	"motsuteru okane"	もってるおかね	(money held)
41	0xB7D0	20 10	"beru" (bell)
42	0xB8D0	40 40	2-hump balloon (left)
43	0xC408	40 20	1/2 thin text bubble
44	0xC808	10 10	1/2 small text bubble
45	0xC888	10 10	1/2 small text bubble
46	0xC908	40 10	text bubble appearing?
47	0xCC10	20 20	blue umbrella (folded)
48	0xCE30	80 40	fuzzy ellipse


-------
Oh, in case you've been wondering, these can be replaced with *any* rom with an interNES header...
famicom games
C-8C8880	ゴルフ	Golf
C-8C3D60	テニス	Tennis
C-8BF5C0	ピンボール	Pinball
C-8BA8C0	さんすうあそび	Donkey Kong Jr. Math
C-8B1800	ドンキーコング	Balloon Fight
C-8B5FD0	バルーンファイト	Donkey Kong
C-8ACEA0	クルクルランド	Clu Clu Land


-------
8641A0:
	
	0x5C900		0x5C8E0	
	0x5CB20		0x5CB00	
	0x5CD40		0x5CD20	

-------
...
-------
C-85FCC0	

-------
C-85F870	

-------
C-85F840	

-------
...
-------
C-85DB00	used to save game and sets text to appear
	cw 0096C3A0 0096CC00	pcv->80AAC230

text when saving game:
0x83C	802745EC	00002B09
0x840	802745F0	00002B0C
0x844	802745F4	00002B0F
0x848	802745F8	00002B12
0x84C	802745FC	00002B15
0x850	80274600	00002B18
-------
...
-------
C-858270	pointer correction for 8574E0
	62 entries
	data segment at 1190; size B0
	resource segment at 1240; size 10
	E0

-------
C-8574E0	plays credits
	pointer correction: 80AA3BA0
	
	data segment: 0x1190
	11A0	pointer table: ???
	11B4	list of start values for credit string pulls
	11C8	list of header lines, which get shrunk when displayed
	11DC	pointer table: ???
	1200	vertex table	4 points
	1240	[float] title size
	1244	[float] main heading size (usually shared with title)
	1248	[float] subheading size
	124C	[float] normal text size

-------
...
-------
C-854A60	../ac_animal_logo.c	used to control the placement of the title screen elements
	-80A9FC70	+802C2E80
	0xC74	no controller text writting routine
	0x1254	routine loading each background box
	
	0x24A8	no controller warning message:
		"Controller 1 is not connected.
		Please turn off the N64 control deck, then connect controller 1."
		although written like this is funnier:
		"Please turn off the game
		 and plug a controller in
		   controller port one"
	0x24E8	
	0x24FC	[float] 
	0x2518	offsets to the display lists for the background blocks
	0x2530	offsets to the display lists for the forground letters
	0x2548	R components
	0x255C	G components
	0x2570	B components

-------
C-84D9B0	cw 00956630
	0x20	802ED540	copy NPC name onto nameplate
	0xCC	802ED5EC

-------
...
-------
C-7EC0C0	pointer correction for 7EB3E0: ../ac_shrine_move.c

-------
C-7EB3E0	../ac_shrine_move.c_inc

-------
...
-------
C-7EA820	008D8000
	0x0	80293B78
	0xDC	80293C54	copies NPC names onto signposts
	0x1BC	

-------
...
-------
C-7EA6F0	

-------
C-7E9BD0	../ac_post_office_move.c_inc

-------
C-7E9B20	

-------
C-7E93E0	../ac_police_box_move.c_inc

-------
C-7E91F0	

-------
C-7E7FE0	../ac_my_house_move.c_inc

-------
C-7E7F30	

-------
C-7E7690	../ac_kamakura_move.c_inc

-------
C-7E7520	

-------
C-7E64C0	../ac_house_move.c_inc

-------
...
-------
C-7E5F50	

-------
C-7E53A0	../ac_depart_move.c_inc

-------
...
-------
C-7E3830	

-------
C-7E2B90	../ac_br_shop_move.c_inc

-------
C-7E29B0	

-------
C-7E18E0	../ac_structure_clip.c_inc

-------
...
-------
C-7D1C30	pointer correction for 7CF9F0	Shop

-------
C-7CF9F0	Nook's shop (I think...)
	data segment:	39E0	0x810
	
	3F68	values of money bags
		100
		1000
		10000
		30000
	3F78	shorts: item codes for each money bag in inc. order
		2103
		2100
		2101
		2102
	3F80	3
	3F84	7
	3F88	9
	3F8C	price for first remodelling
	3F90	price for second remodelling

	values segment: 41F0	0x10
	41F0	[float] 
	41F4	[float] 
	41F8	[float] 
	41FC	[float] 	
	
-------
...
-------
C-7CF6C0	pointer correction for 7CE3F0

-------
C-7CE3F0	Nook's Jobs
	
	 258	8029A0A8	copy axe recipient's name and location to slots 3-5
	 35C	8029A1AC	
	
	data segment:	0x1EF0
	1F5C	2410 2901 0000	uniform + init.flowers
	1F62	2037 0000		stationary
	1F66	2201 0000		axe
	1F6A	2037 2201 0000	stationary + axe
	1F70	0000 0000		
	1F74	1444 154C		
	
	2030	2410 "Work Uniform" ID
	2032	2901 start of flower IDs
	2034	1088 "" ID
	2036	2037 "Stationary" ID
	2038	2600 "Red Carpet" ID
	203A	2201 "Axe" ID
	203E	2037 "Stationary" ID
	2040	2201 "Axe" ID
	2048	
	2074	

-------
C-7CE240	pointer correction for 7CD7E0

-------
C-7CD7E0	Script Utilities

-------
C-7CD600	pointer correction for 7CC910

-------
C-7CC910	

-------
C-7CC6E0	pointer correction for 7CB830	Post Office: Pelly's dialog

-------
C-7CB830	Post Office: Pelly's dialog
	DCC	save message to mempak messages
	E64
	
	data segment:
	1BE0	80272B80	
	1C1C	80272BBC	text recall tables
	1C88	
	
	1D90	80272D30	text recall: greetings
	1DA0	80272D40	p->text recall for saving letters
	1DBC	80272D5C	p->text recall: 0019,0016,0014
	1DD8	80272D78	p->text recall: 0012,0019,0016,0015

-------
...
-------
C-7C8B40
	[C30]	writes 'vacant' name to player selection menu
	
	data segment:
	24A0
	
	2518		'vacant' name string for player selection menus
	251C

-------
...
-------
C-7B0A80	pointer correction table for 7A6DD0: "../ac_npc_cloth.c_inc"

-------
C-7A6DD0	../ac_npc_cloth.c_inc

-------
...
-------
C-7A5AC0	pointer correction table for 7A2D70: "../ac_snowman.c"

-------
C-7A2D70	../ac_snowman.c

-------
...
-------
C-7A0B50	

-------
...
-------
C-7A0960	pointer correction table for 79F230: "../ac_ball.c"

-------
C-79F230	../ac_ball.c

-------
...
-------
C-79CA30	pointer correction table for 79BA50: "../ac_handOverItem_clip.c_inc"

-------
C-79BA50	../ac_handOverItem_clip.c_inc

-------
...
-------
C-7971E0	pointer correction table for 7965F0: "../ac_shop_indoor.c"

-------
C-7965F0	../ac_shop_indoor.c

-------
...
-------
C-792DC0
	0xA94	802C1394	create standard actor response selectmenu
	0xBA0		@blank space in hacked rom@
	0xBC0	802C14C0

-------
...
-------
C-791480	pointer correction table for 790B50: "../ac_my_indoor.c"

-------
C-790B50	../ac_my_indoor.c

-------
C-790B00	pointer correction table for 790850

-------
C-790850	

-------
C-790820	

-------
C-7907D0	

-------
C-790730	pointer correction table for 790240: "../ac_arrange_room.c"

-------
C-790240	../ac_arrange_room.c

-------
C-78EE20	pointer correction table for 7815F0: "../ac_my_room.c"

-------
C-7815F0	../ac_my_room.c
	pointer correction: 80936710
	
	3ACC	8093A1DC	display string on item activation
		accepts: A0=item type
			0				12	radio: turn on menu
			1				13	radio: turn off menu
			2	empty: edit		14	radio: no music
			3	filled: edit		15	radio: contents only
			4	empty			16	
			5	contents		17	
			6				18	
			7				19	
			8				1A	
			9				1B	
			A				1C	remove music first
			B				1D	
			C	remove item first	1E	
			D	remove music first	1F	Famicom
			E				20	Famicom controls message
			F				21	(generic Famicom?)
			10				22	(generic Famicom controls message?)
			11	radio: load		23	FDS			
	3B74

	data segment:	0x10E48
	10F10	80947620	pointer table: 
	10F28	80947638	codeword lookup table
	14A58	8094B168	pointer table: 
	15924	8094C034
	15950	8094C060	image	256ci	10x10? 10x20?
	15B50	8094C260
	
	163A0	8094CAB0	pointer table: 
	16430	8094CB40	pointer table: choose to use special feature
	164C0	8094CBD0	msg_txt ID displayed on item type activation
	
	16670	8094CD80	item type flag table
	16700	8094CE10	
	
	16A30	8094D140	"../ac_my_room.c"
	16A40	8094D150	"../ac_my_room.c"
	16A50	8094D160	"../ac_my_room.c"
	16A60	8094D170


-------
C-781590	pointer correction table for 780E20

-------
C-780E20	

-------
C-780D30	pointer correction table for 77FF30

-------
C-77FF30	

-------
C-77FF00

-------
C-77FEB0

-------
C-77FE10	pointer correction table for 775940

-------
C-775940	

-------
77D1D0	???
	77F5B0	../ac_gyo_test.c	
	77F5C4	../ac_gyo_test.c	
	77F5D8	../ac_gyo_test.c	

-------
...
-------
C-76F8D0	quest generation(?)
	
	 C04	copy 1 of 10 random quest items to A0
		accepts: A0=p->target for quest item
	 C54
	
	1774	copy strings for quest "deliver item for actor to actor"
		accepts: A0=p->quest struct, A1=value (A1*30 + A0+20C)
	18F4
	196C
	
	1F64
	21B0
	2210
	
	2338
	23B8
	
	2460
	
	3248
	32B0
	
	3CE4
	3D54
	
	data segment:	4080
		pointer correction: 
	4080	item list	0x2 each entry
		2503, 2504, 2505, 2506, 2507, 2508, 2509, 250A, 250B, 250C
	4094	


-------
...
-------
C-76EA40	pointer correction table for 7689F0: "../bg_item_common.c_inc"

-------
C-7689F0	../bg_item_common.c_inc

-------
C-767B50	pointer correction table for 7617F0: "../bg_item_common.c_inc"

-------
C-7617F0	../bg_item_common.c_inc	xmasn04.c

-------
C-760960	pointer correction table for 75A880: "../bg_item_common.c_inc"

-------
C-75A880	../bg_item_common.c_inc	winter06.c

-------
C-7599F0	pointer correction table for 753960: "../bg_item_common.c"

-------
C-753960	../bg_item_common.c	cherry06.c

-------
C-753920	pointer correction table for 753720

-------
C-753720	

-------
C-753680	pointer correction table for 752F80: "../bg_police_item_move.c"

-------
C-752F80	../bg_police_item_move.c

-------
C-752EC0	pointer correction table for 752570

-------
C-752570	

-------
C-7524B0	pointer correction table for 751F00

-------
C-751F00	

-------
C-751E60	pointer correction table for 751880

-------
C-751880	

-------
C-751770	pointer correction table for 750D50

-------
C-750D50	

-------
C-750C90	pointer correction table for 750480

-------
C-750480	

-------
C-750380	pointer correction table for 74F810

-------
C-74F810	

-------
C-74F6C0	pointer correction table for 74E6D0

-------
C-74E6D0	

-------
C-74E5C0	pointer correction table for 74D970

-------
C-74D970	

-------
C-74A0D0	pointer correction table for 734F30

-------
C-734F30	../m_player_main_ready_rod.c_inc
		../m_player_main_ready_rod.c_inc
		../m_player_main_stung_bee.c_inc
	...
	2A430	display "Unable to read software" Famicom text
	2A4A8
	
	
	data segment:	0x2AF00
	2AF00	display list
	2AFA0	palette	16ci
	2AFC0	image	8x16	16ci
	2B040	display list
	2B138	image
	2B518	pointer table

-------
C-734D10	pointer correction table for 72F5D0: "../m_catalog_ovl.c"

-------
C-72F5D0	../m_catalog_ovl.c
	[3B8	3C0]	catch clothes
	[454	45C]	catch parasols
	[48C	498]	catch fossils
	[2168]	strlen of 9864 string
	
	data segment:	0x36E0
		pointer correction: 808A6100
	36E0	screen positions	0x18 each
		0x0	[float] x pos 1
		0x4	[float] y pos 1
		0x8	[float] x pos 2
		0xC	[float] y pos 2
		0x10	[float] cursor pos 1
		0x14	[float] cursor pos 2
	3770	pointers to screen positions
		3770	36F8
		3774	3710
		3778	3728
		377C	3740
		3780	36E0
		3784	3758
	3788	item retrieval service
		0x0	start codeword
		0x4	end codeword
		0x8	rdram address	???
		0xC	rdram address	???
	72B8	internal pointers
	8184	?
	81B0	image	10x10 i
	82B0	image	10x10 i
	83B0	p->image @ 81B0
	83B4	p->image @ 82B0
	8780	resource pointers, but possibly to another resource file
	8A84	table of short data values
	9154	tables of item codes and data
		9154	91D4	27xx carpet item codes (0-3F)
		91D4	9254	26xx wallpaper item codes (0-3F)
		9254	9278	01EB - 01FC item codes ?
		9278	943E	0207 - 02E9 item codes ?
		9440	9480	032A - 0349 item codes ?
		9480	9500	20xx stationary item codes (0-3F)
		9500	9600	016C - 01EA item codes ?
		9600	9632	038F - 03A7 item codes ?
		9634	96A2	2Axx music item codes (0-36)
	96A8	0x1B4	???
	96AC	table of pointers and #entries	8 entries
	96EC	resource binary offsets: splash images	9 entries
		0x0	o->splash palette
		0x4	o->splash image
		0x8	o->button overlay DL
		0xC	o->button overlay image
	977C	float values
	980C	internal pointers
	9820	float values
	9838	24bit RGBA values?
	9850	internal pointers
	9864	1A F6 01 1A C3	ひばいひん	not for sale
	986C	0C003678	DL snippet in resource binary
	9870	0C0036A0	DL snippet in resource binary
	9874	0C0036C0	DL snippet in resource binary
	9878	0C0036E0	DL snippet in resource binary
	987C	0C003700	DL snippet in resource binary
	9880	0C003720	DL snippet in resource binary
	9884	0C003740	DL snippet in resource binary
	9888	RGBA value	9B9B9BFF
	988C	RGBA value	FFFFFFFF
	9890	resource codewords	00B2A000 00B35930	C-926840: catalog resources
	98A0	../m_catalog_ovl.c
	98B4	../m_catalog_ovl.c
	98C8	../m_catalog_ovl.c
	98DC	../m_catalog_ovl.c
	98F0	3F266666	0.65
	98F4	3E8F5C29	0.28
	98F8	3F0CCCCD	0.55
	98FC	3E20D97C	0.15708
	9900	3C8EFA35	0.017453
	9904	4622F983 	10430.377930


-------
C-72F4F0	pointer correction table for 72E420: mempak management menu

-------
C-72E420	Mempak management screen
	pointer correction	808A4780
	[1380]	x pos of 171C string: "Delete MemPak Files"
	[1404]	strlen of 171C string: "Delete MemPak Files"
	
	data segment:	16B0
	16B0	point table	4 entries
	16F0	rdram addresses	5 entries
	1704	RGBA values	3 entries
	1710	resource binary offsets
		0x0	
		0x4	
		0x8	
	171C	9A BD A4 BB 90 B7 E2 8F 98 18 06 C0 07 C2 08 0B 1E 0C
		コントローラパックのきろくをけします
		Controller Pak no record delete
	1730	resource codewords	00B1A000 00B29FA0	0x923BF0: controller pak manager resources

-------
C-72E290	pointer correction table for 72D1E0

-------
C-72D1E0	controller pak management dialogs

	data segment: text strings
	1300	コントローラ	パック	の	きろくを
		controller pak record delete
	1310	よみこんでいます
		reading right now
	1318	しばらくおまちください
		please wait a moment
	1324	ただいまセーブちゅう	message when finished placing stuff in post office boxes
		saving right now ちゅう
	1330	えらんだ	きろくを	けしています
		????	record (delete?)
	1340	しばらくおまちください
		please wait a moment
	134C	コントローラ	1に
		controller1 
	1354	コントローラ	パック	を
		controller pak
	1360	セットしてください 
	136C	かきこむことが
	1374	できませんでした
	137C	よみこむことが
	1384	べつ	の	コントローラ	パック	が 
		???	controller pak 
	1394	セットされています
	13A0	きろくを けすことが
		record
	13AC	できませんでした
	13B4	コントローラ	パック	の 
		controller pak 
	13C0	データがこわれています
	13CC	せつぞくしなおすか、
	13D8	しゅうふくしてください 
	13E4	コントローラ	パック	の 
		controller pak 
	13F0	ないようが、きえてしまう
	13FC	かのうせいがありますが
	1408	よろしいですか?
	1410	せつぞくしなおす
	1418	しゅうふくする
	1420	しょりをおわる
	1428	はい 	yes
	142C	いいえ 	no
	
	1430	table of x/y positions, pointers to text, and strlens	0x10 each
		0x0	4	[float] x position
		0x4	4	[float] y position
		0x8	4	pointer to text
		0xC	4	strlen
	1610	table of menus: p->entries, #entries, x/y proportions?	0x10 each
		0x0	4	pointer to first entry
		0x4	4	number of entries
		0x8	4	[float] width
		0xC	4	[float] height
		
		41A0	41B3	41BA
			controller pak record delete
			reading right now
			please wait a moment
		41C5
			saving right now
		41CF	41BA
			deleting record right now
			please wait a moment
		41DE	41EA	41F8
			Controller 1
			Controller Pak
			セットしてください
		4201	4208
			かきこむことが
			できませんでした
		4210	4208
			よみこむことが
			できませんでした
		4217	4224
			べつ controller pak
			セットされています
		422D	4236
			record けすことが
			できませんでした
		41EA	423E	4249	4253
			Controller Pak
			せつぞくしなおすか、
			しゅうふくしてください 
			controller pak
		41EA	425E	426A	4275
			Controller Pak
			ないようが、きえてしまう
			かのうせいがありますが
			よろしいですか?
		41DE	41EA	41F8
			Controller 1
			Controller Pak
			セットしてください
		427D	4285	428C
			せつぞくしなおす
			しゅうふくする
			しょりをおわる
		4293	4296
			Yes
			No
	16E0	pointers
	16F4	[float] x4
	1704	table of RGBA values
	1714	resource codewords	00B17000 00B19350	C-9234D0: text bubble
	1720	3E4CCCCD	0.3 cursor offset
	1724	3E4CCCCD	0.3 cursor offset
	1728	3E4CCCCD	0.3 cursor offset
	172C	3E4CCCCD	0.3 cursor offset

-------
C-72D130	pointer correction table for 72C280

-------
C-72C280	Post Office mail saving feature
	 BD0	box label edit cursor positioning
	 DC0	
	 
	data segment:
	1270	table: 4 offsets, then RGBA value	0x14 each
	1310	pointers x5
	1324	resource codewords	00B0D000 00B166F0	C-921DF0: post office box dialog
	1330	[float] 0.157080
	1334	[float] 0.083333
	1338	[float] 0.3	cursor offset

-------
C-72C1C0	pointer correction table for 72BA40
	
-------
...
-------
C-72A5B0	pointer correction table for 729AA0
-------
C-729AA0		Debt Repayment Dialog
	pointer correction	808979D0
	
	[838]	strlen of DB4 string: "Loan Payment"
	[988]	x pos of DC0 string: "Done"
	[990]	y pos of DC0 string: "Done"
	[9C6]	strlen of DC0 string: "Done"
	
	data segment:	D70
	D70	4 short values: 
	D78	100
	D7C	1000
	D80	10000
	D84	30000
	D88	100000
	D8C	10000
	D90	1000
	D94	100
	D98	10
	D9C	1
	DA0	rdram pointers	5 entries
	DB4	06 C3 E7 07 C2 01 7E 12 17	きんがくをいれてね	Repay Loan
	DC0	04 C1 7C	おわり	Done
	DC4	RGBA values	5 entries
	DD8	resource codewords	00ACC000 00AD0290	C-8F3580: loan resources
	DE0	[float] x position of current funds
	DE4	[float] x position of remaining debt

-------
C-729960	pointer correction table for 728FB0
-------
C-728FB0		Inventory Resources
	handles popup warnings on item screen and item collection
	data segment: 0x890
	890	floating point values
	898	80896B20	p->0x0
		80896BA8	p->0x88
		8009AC74	returns V0=0
		8009AC74	returns V0=0
		80896C9C	returns V0=0
	8AC	92 92 60 						イイよ	yep!
	8B0	D8 B2 							ダメ	useless, hopeless	nope!
	8B4	5B C6 A3 CE B0 C2 5B 12 14 01 8E 21 		もぅテガミをもてないョ!	You are carrying too many letters!
	8C0	01 7B 14 01 A3 CE B0 84 0C 12 12 5B 92 92 3F 	いらないテガミ、すててもイイ?	Do you want to throw away some letters?
	8D0	B3 A1 B3 A9 E7 01 CC FB 01 F1 13 84 		モチモノがいっぱいだと、	You have too much stuff
	8DC	E4 BA D6 BD A4 19 AA D5 0D 14 01 60 21 		プレゼントはハズせないよ!	to remove the present!
	8EC	35 30 30 30 30 E0 B9 1E F4 0B 05 84 		50000ベルまでしか、	
	8F8	5B 11 9A A4 E7 F4 06 14 01 8E 21 			もつコトができないョ!	you are able to carry only 50000 bells at one time
	904	07 0A CC 10 C9 02 B3 A9 19 84 			くさっちゃうモノは、	has withered
	910	96 DF 5D 92 97 B3 A9 19 84 				カブやイキモノは、	living stocks
	91C	00 EE 05 7C B3 A9 19 84 				あずかりモノは、	borrowed goods (ie: deliveries)
	924	0E C3 14 B3 A9 19 84 				そんなモノは、	such is the way,
	92C	E4 BA D6 BD A4 F4 06 14 01 8E 21 			プレゼントできないョ!	can not be sent as gifts!
	938	0B 1E 03 14 01 8E 21 				しまえないョ!	walking where one's legs take them (obviously wrong...)
	940	02 7E 14 01 8E 21 					うれないョ!	to sell
	948	9A BA 01 ED CB 02 84 04 07 13 			コレいじょう、おくと	inspector, punctual
	954	B5 96 E7 16 08 10 C9 02 8E 21 			ユカがぬけちゃうョ!		happy room ????
	960	5B C6 09 18 1D 02 09 02 15 19 84 			もぅこのほうこうには、	about thos method,
	96C	04 07 09 13 E7 F4 06 14 01 8E 21 			おくことができないョ!	troublesome and sophisticated
	978	5B C6 09 18 00 0F 7C 15 19 84 			もぅこのあたりには、		about these recent things,
	984	B3 A9 E7 04 08 14 01 8E 21 				モノがおけないョ!		use better judgment or placement? (not certain on these two)
	990	02 03 7B 7E 14 01 8E 21 				うえられないョ!	to starve, thirst, or hunger
	998	33 11 01 ED CB 02 91 97 E7 14 01 13 84 		3ついじょうアキがないと、	you need three empty slots to transfer
	9A8	1B 07 F8 07 C0 19 91 99 7E 14 01 8E 21 		ふくぶくろ はアケれないョ!	to open a lucky-dip bag (grab bag)
	9B8	E4 BA D6 BD A4 E1 8F 98 9D 19 84 			プレゼントボックスは、	you must unwrap the present
	9C4	A3 CE B0 15 11 08 7B 7E 14 01 8E 21 		テガミ につけられないョ!	before you attach it to a letter
	9D0	A3 CE B0 E7 01 CC FB 01 F1 13 84 			テガミ がいっぱいだと、	you have too many letters
	9DC	05 07 9A A4 E7 F4 06 14 01 8E 21 			かく コトができないョ!	you have no room for more!
	9E8	string placement
		0x0	[float] x position
		0x4	[float] y position
		0x8	p->string
		0xC	string length
	C08	menu construction
		0x0	p->first string
		0x4	number of string entries in display
		0x8	[float] x position
		0xC	[float] y position
	D08	RGBA values	9 entries
	D2C	resource codeword	ACA000 ACBA20	8F2FD0: text bubble

-------
...
-------
C-7285A0		music/message board posting text
	utilizes resources in 00AC7000	rom: 8F2920 
	{6F8}	ADDIU	X,X,pointer to txt:BF4
	{700}	ADDIU A2,R0,strlen of txt:BF4
	
	BF4	これでいいですか?	?what would you like to do??
		09 7E F4 01 01 F4 0C 05 3F
	C00	はい	?save?
		19 01
	C04	まだなおす	?back to editor?
		1E F1 14 04 0C
	C0C	なかったことにする	?discard changes?
		14 05 CC 0F 09 13 15 0C 7D
	C18	pointer to txt:C00
	C1C	length of txt:C00
	C20	pointer to txt:C04
	C24	length of txt:C04
	C28	pointer to txt:C0C
	C2C	length of txt:C0C
	
-------
...
-------
C-727260	80894250	[803B7DD0]	message board, or the code at least
	   0	803B7DD0	fill table with number of messages and set final message as current
	  4C
	  C8
	 22C
	 310
	 5C4
	 7E4
	 8E0
	 9D4
	 A30
	 A74
	 AD8
	 BF0
	 C28
	 D14
	 D80
	 DE8
	 E8C
	1048	803B8E18	create and write post# to screen
	10D8	803B8EA8	create and write date to screen
	11DC	803B8FAC	displays message one row at a time
	13DC	803B91AC	
	1650
	1748
	17E0
	1810
	18B4
	194C
	
	1970	pointer table: 
	1994	pointer table: 
	19B8	"  けんめ"	# post/message (max 8)
	19C0	"          "	10 spaces, used for date string
		
-------
C-727090	pointer correction table for 7255B0: "../m_map_ovl.c"

-------
C-7255B0	803B7DD0	../m_map_ovl.c	Map -both yours and town map
	pointer correction:	8088DBD0
	
	0x1540	803B9310	displays string "P.O." on rollover
	0x17AC	803B957C	
	
	resources:	2110
	0x2110		offset tables
	0x2260	
	
	0x22B4	6	string used when homes are unoccupied
	0x22D0	0x20	palette 1 for map
	0x22F0	0x20	palette 2 for map
	0x2310	4	pointer to palette 1
	0x2314	4	pointer to palette 2
	0x2318	4	offset in 8ED150 to '1'
	0x231C	4	offset in 8ED150 to '2'
	0x2320	4	offset in 8ED150 to '3'
	0x2324	4	offset in 8ED150 to '4'
	0x2328	4	offset in 8ED150 to '5'
	0x232C	4	offset in 8ED150 to '6'
	[strings: 803BA100]
	0x2330	string: Tom's Shop
	0x2334	string: Lost and Found
	0x2338	string: Post Office
	0x2340	string: Well (Shrine)
	0x2344	string: Train Station
	0x2338	string: City Dump
	0x2350	Display DL for small house w/ black window
	0x236C	Display DL for house (player homes)
	0x2388	Display "Tom's Shop" string
		0x0	0x10	[floats] 4 floats indicating positions
		0x10	4	pointer to train station DL
		0x14	4	pointer to string
		0x18	4	string length
	0x23A4	Display "Lost and Found" string
	0x23C0	Display "Post Office" string
	0x23DC	Display "Well (Shrine)" string
	0x23F8	Display "Train Station" string
	0x2414	Display "City Dump" string
	0x24D8	
	0x24E0	codeword range	00AAD000 00AB9A90	ROM 8ED150	map resources	0C-offsets refer to this binary
	0x24E8	codeword range	011E2000 011E2690	ROM CCA4C0	
	0x24F0	../m_map_ovl.c

-------
C-7254F0	pointer correction table for 724950

-------
C-724950		Gyroid storage dialog
	pointer conversion: 8088CBD0
   0	803C9050	
  34	803C9084	generate: "Price: %5d Bells" line
 124	803C9174	

data segment:	0xE20
0xE20	803C9E70	3	それは	"setting item in gyroid slot"+
0xE24	803C9E74	9	default message
0xE30	803C9E80	11	item selected
0xE3C	803C9E8C	11	おいくら???????	selling item
0xE48	803C9E98	8	かしこまりまヒた	certainly!
0xE50	803C9EA0	8	どれをごらんになりまヒ?	see anything?  not certain
0xE5C	803C9EAC	8	もうもてないでヒ	hold/carry more
0xE64	803C9EB4	10	おかねがたりないでヒ	money insufficient
0xE70	803C9EC0	7	でヒまいどあり	thank you for your continued patronage
0xE78	803C9EC8	4	タダでヒ		Gift
0xE7C	803C9ECC	9	タダでさしあげまヒ	free gift?
0xE88	803C9ED8	7	-----でヒ	+"setting item in gyroid slot"	item?	(used for empty and show)
0xE90	803C9EE0	4	ベルでヒ	bells	(used for price)
0xE94	803C9EE4	string table
	0x0	4	p->string
	0x4	4	strlen
0xEF4	803C9F44	8088D0DC
0xEF8	803C9F48	8088D10C
0xEFC	803C9F4C	8009AC74
0xF00	803C9F50	8009AC74
0xF04	803C9F54	8088D19C
0xF08	803C9F58	resources	00A82000 00A89210
	[incidentally, will need to switch 'bells' and 'price']

-------
...
-------
C-7233F0	pointer correction table for 721D80 (../m_board_ovl.c)

-------
C-721D80	80888E90	803C9050	../m_board_ovl.c
	0x9E8	803C9A38	sets cursor position for letter editting
	0xB54	803C9BA4	displays postscript text
	0xC0C	803C9C5C	display mail message body
	
	data segment
	0x1910	803CA960	0x100 of offsets, used to pull DL for stationary
	0x1A10	803CAA60	
	
	0x1B10	stationary DL offsets
	0x1C14	stationary font colors
	0x1D14	803CAD64	pointer table
	0x1D28	803CAD78	さんへ	default "To %s," message
	0x1D2C	803CAD7C	より	default "From, %s" message
	0x1D30	803CAD80	resource codewords	00A7A000 00A7A2C0
	0x1D40	803CAD90	../m_board_ovl.c
	0x1D54	803CADA4	[float] 
	0x1D58	803CADA8	[float] 0.3	superscript cursor offset
	0x1D5C	803CADAC	[float] 0.3	message cursor offset
	0x1D60	803CADB0	[float] 0.3	postscript cursor offset

-------
C-721A60	pointer correction table for 71F4E0

-------
C-71F4E0	80885140	803B9850	text entry dial control
0x0	803B9850	pull pointer to text and its strlen

0x9AC	803BA1FC	set cursor position
0xB7C	803BA3CC	corrects cursor when moving up/down a row

data segment:	33C0
	0x33C0	803BBF10	Hana	follows outer track order
	0x33F4	803BBF44	Kana	follows outer track order
	0x3428	803BBF78	@_@
	0x3448	803BBF98	numbers
	0x3454	803BBFA4	ASCII
	0x3474	803BBFC4	A	these five influence the loop point
	0x3478	803BBFC8	1E	
	0x347C	803BBFCC	A	
	0x3480	803BBFD0	1E	
	0x3484	803BBFD4	A	
	0x3488	803BBFD8	p->Hana
	0x348C	803BBFDC	p->@_@
	0x3490	803BBFE0	p->Kana
	0x3494	803BBFE4	p->ASCII
	0x3498	803BBFE8	p->numbers
	0x349C	803BBFEC	32	# in Hana
	0x34A0	803BBFF0	1E	# in @_@
	0x34A4	803BBFF4	32	# in Kana
	0x34A8	803BBFF8	1E	# in ASCII
	0x34AC	803BBFFC	A	# in numbers
	
	0x34D0	japanese filter table?	nonzero=japanese?
	0x35D0	character promotion table
	0x36D0	4 short values
	0x36D8	pointers	13 entries
	0x370C	jumps	37 entries
	0x37A0	RGBA values	37 entries
	0x380C	floating point values	80 entries
	0x394C	resource codewords	00A40000 00A57140	

resource segment:	3960
	0x3960	[float] ?
	0x3964	internal pointers	16 entries

-------
C-71F420	pointer correction table for 71EAF0: "../m_ledit_ovl.c"

-------
C-71EAF0	../m_ledit_ovl.c
	6-letter naming dialog.  Used for player's name, town, etc.

[678]	p->AF4 string: town
[68C]	p->AF4 strlen

resource segment: 0x9E0
0x9E0	803B87B0	Say Name
0x9E8	803B87B8	Town Name
0x9F4	803B87C4	くちぐせ Name	favorite phrase/catchphrase
0xA00	803B87D0	Apologize!	Say it!
0xA0C	803B87DC	リクエストをどうぞ	request please, as in song request

tables:
	0x0	[float] x position - user text
	0x4	[float] y position - user text
	0x8	[float] x position - dialog name
	0xC	[float] y position - dialog name
	0x10	p->text
	0x14	strlen of text
	0x18	max length of user entry
	0x1C	entry text color
	0x20	JAL forward?
	0x24	JAL backspace?
0xA18	803B87E8	table for "Say Name"
0xA40	803B8810	table for "Town Name"
0xA68	803B8838	table for "Catchphrase"
0xA90	803B8860	table for "Apologize!"
0xAB8	803B8888	table for "Song Request"

0xAF4	むらへ	mura	town
0xAF8	803B88C8	00A94000 00AAC5E0	resource codewords
0xB00	803B88D0	../m_ledit_ovl.c

NOT IN THIS BINARY - MUST BE ASSOCIATED RESOURCE...
0x	803B973C	write newly-entered character to string buffer
0x	803B97A4	append character if not a return or EOL

-------
C-71EA10	pointer correction table for 71DCE0

-------
C-71DCE0	game clock binary with text options
	0	803B7DD0	copy time values from working to buffer
	38	803B7E08	update values in clock setting dialog using buffer
	70	803B7E40	

-------
...
-------
C-71D580	808828D0	803B7DD0	Gyroid message-writting system
	0x25C	803B802C	write [END] to screen
	0x438	803B8208	
	0x478	803B8248	cursor position update
	0x564	803B8334	
	
	resource segment
	0x830	808828D0	803B7DD0
	0x834	8009AC74	returns V0=0
	0x838	80882900	803B7E00
	0x83C	8009AC74	returns V0=0
	0x840	80882954	803B7E54
	0x844	00A8A000 00A8DBE0	resource codewords
	0x850	803B8620	[float] 0.3	cursor offset

-------
C-71DC60	pointer correction table for 71CD70

-------
C-71CD70	ASM for gyroid message editing dialog
	calls the mailboxish resources at 8E55F0

-------
C-71CAF0	pointer correction table for 719B60: "../m_inventory_ovl.c"

-------
C-719B60	../m_inventory_ovl.c

-------
...
-------
C-719390	pointer correction table for 717990: "../m_hand_ovl.c"

-------
C-717990	../m_hand_ovl.c

-------
C-716EF0	pointer correction table for 710680

-------
C-710680	context-sensitive text on inventory screen (get, drop, plant, quit, etc.)
	[conversion factor for internal pointers = 8086F310]
	[454]	fits text to catalog onmouseover balloons
	[600]	
	
	[CE4]	p->9E34 string: Mom
	[CF4]	strlen of 9E34 string: Mom
	[EC0]	p->9E2C string: Present
	[ED0]	strlen of 9E2C string: Present
	[F7C]	p->block of catalog string @ 9E38
	[F90]	strlen of catalog strings @ 9E38
	
	0x87FC	803C4D8C	tacks the sender/reciever bit onto packages in inventory
	0x8BB4
	
	[0x8EC0]	writes confirmation for deletion - string f/ +9D58
	
	data segment: 9610
	0x9610	
	
	
	0x97B0	おみくじ		written oracle	  gotta love autotranslators: fortune
			ハッピールーム	happy room.
	0x97BC	おとどけもの	04 13 F5 08 5B 18	delivery to/present
		middle line on packages
	0x97C4	おてがみ	04 12 E7 1F	letter
			さんへの	0A C3 1C 18	first line on package, after name (reciever?)
			さんより		0A C3 60 7C 00 third line, after name (sender? returnee?)
	0x97D0	あける	00 08 7D -	unwrap or open
	0x97DC	あげる	00 EA 7D -	give, specificly to Wendell (Feed, in other words)
	0x97E8	いただく	01 0F F1 07 	to recieve, get, take, *buy in gyroid menu*, or eat/drink
	0x97F4	うん	02 C3 	yes of confirm - when deleting	(yeah)
	0x9800	これをうる	09 7E C2 02 7D 	get or aquire something; take this
	0x980C	おくる	04 07 7D 	OK or Yes	actually, to send or bury
	0x9818	かきなおす	05 06 14 04 0C 	to write out (revise written message)
	0x9824	かべにはる	05 F9 15 19 7D 	affix to wall/wallpaper
	0x9830	これをいれる	09 7E C2 01 7E 7D 	include here
	0x983C	じめんにうえる	ED 24 C3 15 02 03 7D 	Plant
	0x9848	じめんにおく	ED 24 C3 15 04 07 	Drop
	0x9854	すてる	0C 12 7D 	dispose, delete, pitch
	0x9860	タダであげる	A0 D8 F4 00 EA 7D 	send or move or something
	0x986C	つかむ	11 05 23 	take, move
	0x9878	てがみをかく	12 E7 1F C2 05 07 	write or address a letter
	0x9884	ねだんをつける	17 F1 C3 C2 11 08 7D 	set a price to
	0x9890	プレゼント	E4 BA D6 BD A4 	Take item/present,gift
	0x989C	みせるだけ	1F 0D 7D F1 08 	show? display?
	0x98A8	やっぱやめる	5D CC FB 5D 24 7D 	quit
	0x98B4	へやにおく	1C 5D 15 04 07 	place in room?
	0x98C0	ゆかにしく	5E 05 15 0B 07 	spread on floor
	0x98CC	よむ	60 23 	Read
	0x98D8	わたす	C1 0F 0C 	give or carry
	0x98E4	100
	0x98F0	1000
	0x98FC	10000
	0x9908	30000
	0x9914	おかね:    	04 05 17 3A 20 20 20 20	Price:
	0x9920	     ベル 	20 20 20 20 20 E0 B9 20	Bells
	0x992C	おさめる	04 0A 24 7D 	study, clutivate, repair, pay/offer, store, finish
	0x9938	ぜんぶつかむ	EF C3 F8 11 05 23 	grab front?
	0x9944	1まいつかむ	31 1E 01 11 05 23 	take 1
	0x9950	ちゅうもんする	10 CA 02 5B C3 0C 7D 	place order
	0x995C	じめんにうめる	ED 24 C3 15 02 24 7D 	Bury
	0x9968	にがす	15 E7 0C 	let loose/set free
	0x9974	あける	00 08 7D 	open/unwrap
	0x9980	けす	08 0C 	erase/delete
	0x998C	はい	19 01 	yes
	0x9998	いいえ	01 01 03 	no

	0x99A0	so starts the menu option tables
			803C5FCC	select present
			803C6140	select item on Gyroid slot
			803C6154	drop item onto Gyroid slot
	0x9C00	pointers to each option list and total number in each
			803C6220	4: select read message
			803C6228	3: select unread message
			803C6230	4: select read message with item
		0x9D20	803C62B0	5: select item on Gyroid slot
		0x9D28	803C62B8	3: drop item onto Gyroid slot
	(note: can reduce sizes by making entries point within other entries)
	0x9D58	すてやの?	0C 12 7D 18 3F	Pitch it?
	0x9D60	ホントに	AE BD A4 15 
	0x9D64	いいですか?	01 01 F4 0C 05 3F 	what would you like to do?
	0x9D6C	text bubble position data for each row	0x40 each
		0x0	4	[float] 
		0x4	4	[float] 
		0x8	4	[float] 
		0xC	4	[float] 
		0x10	4	[float] 
		0x14	4	min. # chars in width
		0x18	4	divisor for balloon sizing
		0x1C	4	[float] 
		0x20	4	[float] 
		0x24	4	[float] 
		0x28	4	[float] 
		0x2C	4	[float] 
		0x30	4	[float] 
		0x34	4	[float] 
		0x38	4	[float] 
		0x3C	4	[float] 
	0x9E2C	プレゼント	E4 BA D6 BD A4	Present
	0x9E34	はは	19 19 	Mom
	0x9E38	05 E9 20 20 20 20 	Furnishing
	0x9E3E	05 F9 E7 1F 20 20 	Wallpaper
	0x9E44	ED CA 02 0F C3 20 	Carpets
	0x9E4A	1B 20 20 20 20 20 	Clothes
	0x9E50	05 0A 20 20 20 20 	Parasols
	0x9E56	F7 C3 0D C3 20 20 	Stationary
	0x9E5C	19 15 C1 20 20 20 	Gyroids
	0x9E62	05 0D 06 20 20 20 	かせき	Fossils
	0x9E68	B0 8D 90 D4 8F 98 	Music
	0x9E70	tables, etc.
	
	0x9F80	item codes for each of the bags of bells, inc. order
		2103	100 Bells
		2100	1000 Bells
		2101	10000 Bells
		2102	30000 Bells
	0x9F88	amount of bells in each bag
		100
		1000
		10000
		30000
	0x9F98	item codes for the 7 Famicom games
		1D28	
		1D2C	
		1D30	
		1D34	
		1D38	
		1D3C	
		1D40	
	0x9FA8	values for each digit in money donation screens
		10000
		1000
		100
		10
		1
	0x9FBC
	
	0xA0DC	RGBA values
	0xA13C	offsets in resources
	0xA18C	RGBA values x4
	0xA1B0	RGBA values x8	package name highlights
	0xA1D0	resource codewords	00A6B000 00A75B90	C-8E2810: query boxes
	0xA1E0	pointers
	0xA268	[float] 3E9EB852	
	0xA26C	[float] 3C03126F	
	0xA270	[float] 3C03126F	
	0xA274	[float] 3C03126F	
	
-------
C-710470	pointer correction table for 70E460: "../m_submenu_ovl.c"

-------
C-70E460	../m_submenu_ovl.c	clock, date, etc in corner probably

-------
...
-------
C-70BC40	pointer correction table for 6F3F30: "../famicom_emu.c"

-------
C-6F3F30	../famicom_emu.c
	0	all the fun ASM
	
	data segment:
	BD30	

	D710	debug messages:
		"%x %x %x"
		"Audio:Memory:Heap OverFlow : Not Allocate %d!"
		"%x %x %x"
		"Audio:Memory:Heap OverFlow : Not Allocate %d!"
		"Clear Workarea %x -%x size %x "
		"Heap %x %x %x"

	D848	0x100	image	start of images?
	D948	0x200	image

	DCC0	images (well, maybe it starts earlier - fudged)
	22830	images follow
	27780

	28220	NES
		NESINFO
		END
		VEQ
		VNE
		GID
		GNM
		CPN
		HSC
		ISZ
		IFM
		REM
		END
		TCS
		ICS
		ESZ
		FIL
		ROM
	2826C	../famicom_emu.c
	28280	VEQ
		VNE
		MOV
		NHD
		DIF
		PAT
		HSC
		HSC
		HSC
	282A4	famicom_audio
	282B4	../famicom_emu.c
	282C8	Yay0
	282D0	../famicom_emu.c

	28350	so begins sound debuggery messages
		interestingly, it supports the disksystem audio channel

-------
C-6F3E50	pointer correction table for 6F3740

-------
C-6F3740	menu controls?
	A9C	セーブ メニュー	save menu
	AA4	Push A Button
	AB4	Select R Button
	AC4	Push B Button to EXIT
	ADC	FlashRom にセーブパック にセーブ     save pak save

-------
C-6F3650	pointer correction table for 6F2D60

-------
C-6F2D60	a lot of ASM, probably for emu
	B28	プレーヤー せんたく	player choice
	B34	じゅうにん   	resident

-------
C-6F2C00	pointer correction table for 6F09C0: "../m_trademark.c"

-------
C-6F09C0	../m_trademark.c
	This generates the N64 logo and controls its animation

	data segment:
	 EE0
	1098	point table
	1998	0x1000	40 40	image: gradient for letter segments
	2998	DL: 
	2CC8	0xC00	80 18	image: Nintendo 64
	38C8	64646400
		64646400
		FFFFFF00
		FFFFFF00
		45454500
		00000000
	38E0	STUVW
	38F0	../m_trademark.c
	3904	[float]
	3908	[float]
	390C	[float]
	3910	[float]
	3914	[float]
	3918	[float]
	391C	[float]

-------
...
-------

C-6F05A0

-------

C-6F03A0	pointer correction table for 6EF1A0: "../m_play.c"

-------

C-6EF1A0	../m_play.c
	pointer correction: 80802AE0
	   0	80802AE0	
	  60	80802B40	
	  84	80802B64	
	  AC	80802B8C	
	  D8	80802BB8	
	 114	80802BF4	
	 1B0	80802C90	
	 1DC	80802CBC	
	 2BC	80802D9C	
	 310	80802DF0	
	 330	80802E20	
	
	data segment:	0x1840
	1840	pointer table: 
	1860	pointer table: 
	1884	pointer table: 
	18A8	pointer table: 
	
	resource segment
	18E0	"[Creator:%s]"
	18F0	"[Date:%s]"
	18FC	"../m_play.c"
	1908	pointer table: 
	1930	pointer table: 
	1998	fill
	19A0	EOF

-------

C-6EF170	pointer correction table for 6EF0B0

-------

C-6EF0B0	

-------

C-6EECE0	pointer correction table for 6ED6C0: debugger

-------
C-6ED6C0	73F4D0	Debugger
	+803D8240
	13B4	displays current weather string
		accepts: A0=, A1=
	140C
	
	data segment:
	1B60	menu option table	0xC each entry
		0x0	4	p->text
		0x4	4	p->handler?
		0x8	4	entry# (0-22)
	1D04	? pointers (10)
	1D30	table of values
	1D64	???, probably two shorts
	1D68	pointer table: alter date component routines
	1D7C	pointer table: interface routines
		0	options pane
		1	settings pane
		2	time/date
		3	shirt
	1D8C	pointer table: load screen messages
	1E40	""
	1E5C	""
	1E78	""
	1E94	""
	1EB0	""
	1ECC	""
	1EE4	""
	1EFC	""
	1F14	""
	1F34	""
	1F40	""
	1F60	""
	1F80	""
	1FA0	""
	1FBC	""
	1FD4	""
	1FE8	""
	1FFC	""
	200C	""
	2020	""
	203C	""
	2054	""
	206C	""
	2084	""
	2094	""
	20A4	""
	20B8	""
	20CC	""
	20E8	""
	2104	""
	2118	""
	2130	""
	2140	""
	2154	""
	216C	""
	2188	""
	21A4	""
	21B8	""
	21D0	""
	21E4	""
	21F8	""
	220C	""
	2224	""
	223C	""
	225C	""
	2280	""
	22A0	""
	22D0	"%s"
	22D4	"FOREST MAP SELECT"
	22E8	"**Null**"
	22F4	"%s"
	22F8	"RTC  Z:USE"
	2304	"%04d/%02d/%02d"
	2314	"SUN"
	2318	"MON"
	231C	"TUE"
	2320	"WED"
	2324	"THU"
	2328	"FRI"
	232C	"SAT"
	2330	"---"
	2334	"<%s>"
	233C	"%02d:%02d"
	2348	"%04d"
	2350	"%02d"
	2358	"%02d"
	2360	"%02d"
	2368	"%02d"
	2370	""
	2384	""
	238C	""
	2394	""
	239C	""
	23A4	""
	23B0	""
	23C0	""
	23CC	""
	23D8	""
	23E8	""
	23F8	""
	2410	""
	2428	""
	243C	""
	2454	""
	2460	""
	246C	""
	2478	""
	2484	""
	24A0	""
	24A8	""
	24B4	""
	24C0	""
	24C8	""
	24D4	""
	24E4	""
	24F0	""
	24FC	""
	250C	""
	2518	""
	2528	""
	2534	p->
	2538	p->
	253C	p->
	2540	p->
	2544	p->
	2548	p->
	254C	p->
	2550	p->
	2554	p->
	2558	p->
	255C	p->
	2560	p->
	
-------
C-675720	large binary, used for quite a few things
	A better demarkation of its contents can be found in "ROM ASM Correspondence.txt"

-----------
[IMPORTANT!]
19DA0		index of all major binaries in the game.  Used to call pretty much everything.
	To hack the position of any binary this table must be properly editted!
	ie. 0x21308 is the main text bank index.  To move, you must change this address.

---------------
---------------

For the record, a mempak save file takes up:
travel	.A	1 note	18 pages
mail	.B	1 note	103 pages
eek!